DebugMod
This mod adds a multifunctional console menu for convenient modding, debugging, and in-game manipulation.
Screenshots 8 screenshots
About this mod Author’s original text
DebugMod
This mod adds a multifunctional console menu for convenient modding, debugging, and in-game manipulation.
⚠️WARNING⚠️ This version of DebugMod is designed to function with VotV 0.9.0n. Using older or newer versions of the game may cause errors!
If you have any suggestions or encounter a bug, you can submit it as an issue on my GitHub repository.
Configs:
Configs can be accessed in the game settings under the Mod configs category or by pressing Ctrl+Shift+C.
- MainMenuBind - Sets the keybind to open main debug menu.
Default: M
- DestroyBind - Sets the keybind to destroy the object you are looking at.
Default: Alt+B
- InspectBind - Sets the keybind to open object inspector for object you are looking at.
Default: Alt+N
- TimeStopBind - Sets the keybind to toggle timestop.
Default: Alt+T
- ToggleSpectatorBind - Sets the keybind to toggle spectator.
Default: Alt+V
- SwapSpectatorBind - Sets the keybind to replace spectator with player.
Default: Alt+L
- SpectatorHints - Enables hints in spectator mode.
Default: true
- TimeStopSounds - Enables sound effects during time stop activation.
Default: true
- InspectorMode - Allows you to choose one of three inspector modes: Object for Actors, Component for Actor mesh components and Zone for scanning multiple actors in radius.
Default: Object
- ZoneRadius - Sets range of the zone inspector. Can also be changed in-game by scrolling the mouse wheel.
Default: 300
- ElementsPerPage - Sets the maximum number of elements displayed on a single page of a list (may affect performance).
Default: 200
- ResetLocks - Resets all locks.
Preview
Demonstration
- Teleport across worlds:
- Event activator:
- Variable inspector:
- Bytecode inspector:
- Spectator:
- Extended spawn menu (with deferred spawn):
- ESP:
- Viewmodes:
Main menu
Object locator
Console
Servers
Signal panel
Teleport across worlds
Events activator
Extended spawn menu
Waypoints
Features:
Main menu:
- Freeze everything except player.
- *Some entities may move during timestop.
- Set time to 00:00, 12:00 or 03:30.
- Change speed of day/night cycle.
- Change global time speed.
- Change player time speed.
- Change ariral reputation.
- Change in-hand drive processing level.
- Force save game, even during events.
- Disable annoying unsolvable labyrinth (backrooms).
- Prevent crashing from some entities and events.
- Prevent force teleport.
- Set player points.
- Make player immortal.
- Prevent player death.
- Make player satiety non-consumable (75%+).
- Make player stamina non-consumable (75%+).
- Make flashlight charge infinite (100%+).
- Disable max hp loss.
- Disable bleeding.
- Disable ragdoll.
- Enable fullbright for perfect night vision.
- Make player inventory infinite.
- Toggle spectator mode.
- Turn on/off all the lights.
- Clean and fix all base walls and floors from stains and cracks.
- Remove trash.
- Clean main base window.
- Fix broken radio tower.
- Fix broken radar towers.
- Reboot transformers.
- Base power control.
Object locator:
- Find any actor in the world.
- Find any props in the world.
- Get objects locations.
- ESP objects.
- Teleport to objects.
- Teleport objects to player.
- Inspect objects.
- Destroy objects.
Servers:
- Break servers.
- Fix servers.
- Protect servers.
- Spawn items for today's task.
Signal panel:
- View signal images from all levels.
- Listen signal sounds from all levels.
- Read signal messages from all levels.
- Spawn drives with signals from all levels.
Event panel:
- Monitor meta paranoia.
- Run story events.
*Most events can only be started in story mode.
- Run trigger events.
- Run ticker events.
*You need to set the number of tries to execute an event.
Waypoints:
- Create waypoints.
- Delete waypoints.
- Teleport to waypoints.
*All waypoints are the same for all worlds.
Other:
- Portable version of base console terminal.
- Teleport across levels.
- Extended spawn menu.
- Property inspector.
- Function inspector and executor.
- Ability to disab
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: