OGAS - Fully automatic electronic dough mixer (v1.13)

by 苍王子·v1.0.0·Updated 2026-05-07

OGAS - 全自动电子和面机(v1.13)

About this mod Machine translation

The computer is really a great invention!

Now, you can bring all construction and production methods into fully electronic automated control, allowing them to evaluate the pros and cons of various productions on their own to achieve the most stable market balance!

You will be able to:

Let the building upgrade its production methods on its own, if more advanced production methods are more profitable. For the construction department, it is calculated based on the unit price of construction capacity

Let the building adjust its automated production lines based on the local labor force and unemployment rate. Automated production can be increased to reduce labor requirements or reduced to create jobs.

You can also directly expand the most profitable buildings in the country by ranking them by profit.

The automatic expansion method provided by this MOD can be customized with several additional functions: absorbing unemployment, eliminating subsistence farmers, prioritizing construction capacity, and prohibiting non-integration.

You can also customize the type of building you want and how many times you want to build it each time

Now leave everything to the market, take your hands off the keyboard, and enjoy the fully automated market economy brought to you by digital OGAS!

Detailed description:

Production method upgrade:

Based on local prices, if the advanced production method is more profitable than the current one, the production method will be upgraded. For the construction department, calculate the unit price of construction capacity.

Labor balance:

Upgrade automation if there is insufficient labor in the area. And if the unemployment rate in the area is > 10%, it can be downgraded to absorb the unemployed.

You can customize the frequency and number of changes.

Automatic optimal profit building:

Find the most profitable buildings in the country and upgrade them to try to fill the construction queue. This feature will be implemented after the automatic expansion of the original version.

Automatic optimal construction department:

Find the best construction department building locations according to current technology and try to fill the construction queue. This feature will be implemented after the automatic expansion of the original version.

Custom build configuration:

You can disable OGAS from building in areas with negative construction power modifiers.

You can have OGAS built only in areas with unemployed/subsistence farmer populations.

You can have OGAS build only in integrated areas.

You can specify the type of factory that OGAS builds.

You can specify how many levels each time OGAS upgrades a building.

Warning: This MOD will only use the original recipe and does not support other MOD buildings. If you use a MOD that modifies the original data, this MOD will still be calculated according to the original formula. This MOD is not responsible if the data is inconsistent with your expected data.

This MOD comes with a script in the folder that automatically adapts to other MOD buildings. If you are a MOD author, you are welcome to use this script to add support for this MOD to your MOD. Reference video link:

www.bilibili.com/video/BV1YKrQBvEsX

Note: Incompatibility caused by installing multiple large MODs is due to the game itself. Due to the limitations of game mod production, a lot of data cannot be coded, and a large number of script values ​​can only be injected into the game instead. There is an upper limit to the school-based values ​​that can be injected by mods in the game.

If you have any questions or discussions about this MOD, you can join the qq group 954138205, and remember to indicate the source of the group number.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
OGAS.zip
File size
2.0 MiB