Vertigo2Unleashed
Adds dual wielding, universal melee attacks, a virtual stock, grip-holster mode, and much more!
About this mod Author’s original text
V2U | Vertigo 2 - Unleashed
Mod for the excellent Vertigo 2, providing more freedom to the player.
Vertigo 2 - Unleashed | Release Trailer
New Features
- Universal Melee
- ➡️ | Allows physical melee attacks with any weapon, or even with empty hands.
- 🛠️ | Can be toggled and tweaked in Vertigo2Unleashed.cfg.
- Dual Wielding
- ➡️ | Allows each hand to independently equip and operate a weapon.
- ⚠️ | Requires the following actions to be bound on both controllers in the SteamVR bindings menu:
- "Weapon Switch", "Reload".
- ⚠️ | It is recommended to rebind "Toggle Menu" to be a long press or chord to not interfere with left hand "Reload".
- ⚠️ | It is also recommended to rebind "Teleport" from the left joystick, as that is the most natural bind for weapon selection.
- 🛈 | Obtaining a weapon makes it usable by both hands. E.g., as soon as you collect the Trident SMG, you'll be able to dual wield two Trident SMGs.
- If you prefer to not have duplicate weapons, you can set DualWieldingAllowClonedWeapons to false in Vertigo2Unleashed.cfg.
- Virtual Stock
- ➡️ | Interpolates two-handed aiming with the player's approximate shoulder position, giving more stability when aiming down sights.
- 🛠️ | Strength, shoulder position, and max distance can be tweaked in Vertigo2Unleashed.cfg or the non-VR in-game console (F1).
- Grip-Holster Mode
- ➡️ | Automatically holsters weapons when the grip is released, and equips the last holstered weapon when the grip is held.
- 🛈 | Any hand interaction (e.g. grabbing a prop, using the wrist storage) takes priority over equipping the last holstered weapon.
- 🛈 | This is the recommended setting when dual wielding, as it simplifies the reloading process for two weapons a lot.
- 🛈 | Helps to quickly interact with the world (e.g. collect an item, climb a ladder) without having to open the weapon selection menu.
- 🛠️ | Can be toggled in Vertigo2Unleashed.cfg.
- Difficulty Tweaks
- ➡️ | Allows fine-tuning of damage and movement speed.
- 🛈 | Both inflicted and taken damage can be tuned, allowing a more deadly and intense (i.e. no bullet sponges) yet fair experience.
- 🛈 | Player walking and swimming speed can also be tuned.
- 🛠️ | All values can be tweaked in Vertigo2Unleashed.cfg or the non-VR in-game console (F1).
- Miscellaneous
- ➡️ | Holding the revolver by its foregrip now uses two-handed aiming (including virtual stock support).
Installation
- Obtain and install BepInEx 5 (x64).
- Basically, just extract the.zip in your Vertigo 2 folder (usually C:\Program Files (x86)\Steam\steamapps\common\Vertigo 2\).
- Your Vertigo 2 folder should now contain a BepInEx subfolder and a winhttp.dll, among many other files.
- Obtain the latest release of V2U from the "Releases" page.
- Extract all the files on top of your existing Vertigo 2 installation.
- Again, usually C:\Program Files (x86)\Steam\steamapps\common\Vertigo 2\.
- The BepInEx/plugins subfolder should now contain Vertigo2Unleashed.dll.
- Run Vertigo 2 as usual from Steam.
- ❗ Make sure to change your SteamVR bindings to support the new features, and to tweak any settings. ❗
- You can find a "Vertigo 2 - Unleashed | Oculus Touch" binding shared with the SteamVR community.
- Alternatively, the steam.app.843390_oculus_touch.json file in this repository can be imported.
Removal
- Simply delete Vertigo2Unleashed.dll.
Known Issues
- The Trident SMG fire mode switch is shared with the SMG duplicate weapon when dual-wielding. This needs to be fixed by Zulubo:)
Support The Project
- Buy me a coffee:
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Other Projects
- HL2VRU | Half-Life 2: VR Mod - Unleashed
- "Unofficial fork of the excellent HL2VR mod, implementing unique VR-only interactions and providing more freedom to the player."
- Quake VR
- "The timeless classic from 1996, reimagined for virtual reality."
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack