Zonekiller World ModPack

v1.0.1·Updated 2025-06-08

Collection of World mods used in ZK Modpack. All of the mods require the world to be updated or regenerate a world with this

About this mod Author’s original text

A collection of world modes used in Zonekiller ModPack

This is all used at own risk and I'm not a mod developer but only putting things together I like to play with:)

Use this if you like and have fun;)

The intention is to make a modpack that have all the required mods that requires the world to be updated or be recreated.

These mods is not to be used in an already running world.

Version 1.0.1

  • Removed "Alpus-NorseDemigods-1.4.8", this is a part of zk_env modPack

Version 1.0.0

  • Initial version of this modpack

/Zonekiller

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheimblacks7ar-OreMinesSoloredis-RtDBiomesValheimModding-JotunnSoloredis-RtDAdditionsSoloredis-RtDOceanDigitalroot-Max_Dungeon_RoomsFrenvius-Valharvest

File & checksum

Filename
Zonekiller_World_ModPack-1.0.1.zip
File size
116.9 KiB