Zonekiller Monsters ModPack

v1.2.1·Updated 2025-06-08

Collection of monster mods used in ZK Modpack

About this mod Author’s original text

This is a collection of monster mods used in Zonekiller ModPack

This is all used at own risk and I'm not a mod developer but only putting things together I like to play with:)

V 1.2.1

  • Removed predefined configuration parameters, which related to cursedMaedows and other cursed-bioms which is not a part of the modPack anymore
  • Removed "Horem-Fantasy_Creatures-0.3.10", bioms is a bit overcrowed, which generates to much action
  • Rempved "Horem-Fee_Fi_Fo_Fum-0.1.9", the giants was not working well
  • Removed "Marshyman69-Marshymans_FeeFiFoFum_Raids-1.0.0", Giants removed from the game
  • Removed "Horem-Minotaurs-0.2.8"
  • Removed "coemt-CretaceousCreatures-1.0.3", Did really not fit into the game, feels wrong somehow
  • Added "Soloredis-RtDFairyTale-0.3.1",
  • Added "Soloredis-RtDOcean-1.4.7", Required by RtDCustomRaids
  • Added "Soloredis-RtDCustomRaids-0.0.1"

V 1.2.0

  • Updated all mods to latest version
  • Removed "MonsterLabZFix-MonsterLabZ-3.0.11", Deprecated
  • Removed "RRRCore", Deprecated

V 1.1.1

  • Removed the following mods due to compatibility issues with new version The bug witch
  • "MonsterLabZ-MonsterLabZ-3.0.9"
  • "coemt-RandomCreatureValues-1.0.7"
  • "neurodr0me-RRRCore-3.1.5"
  • Added temporary mod: MonsterLabZFix-MonsterLabZ-3.0.11
  • Added "Marshyman69-Marshymans_FeeFiFoFum_Raids-1.0.0"
  • Added "Horem-Fee_Fi_Fo_Fum-0.1.9"
  • Added "Horem-Minotaurs-0.2.8"
  • Added "Horem-Fantasy_Creatures-0.3.9"

V 1.1.0

  • Updated mods to latest version to be supported by newest valheim version
  • Added mod: "coemt-CretaceousCreatures"

V. 1.0.10

  • Updated mods to latest version
  • Added mod "Soloredis-RtDSouls-0.2.7"

V. 1.0.9

  • Added Translations folder and default.json to RtDHorrors
  • Added mod neurodr0me-RRRCore-3.1.5
  • Added mod Smoothbrain-CreatureLevelAndLootControl-4.6.1
  • Removed mod "Horem-Farmyard_Animals-0.4.7"

V. 1.0.8

  • Updated all mods
  • Added mod ASharpPen-Custom_Raids-1.7.12
  • Added mod JewelHeim-Monstrum_Raids-0.0.1
  • Added mod JewelHeim-Wizardry_Raids-0.0.1
  • Added mod Therzie-Wizardry-1.0.9
  • Added mod Soloredis-RtDMonsters-1.6.1
  • Added mod Soloredis-RtDHorrors-0.1.4
  • Added mod Soloredis-RtDMonstrum-0.2.1
  • Added some configuration folders to avoid warnings of RtD mods
  • Removed mod ValheimModding-HookGenPatcher-0.0.4 - not used

V. 1.0.7

  • Added mod "Horem-Farmyard_Animals-0.4.7"
  • Added mod Therzie-Warfare-1.7.5
  • Added mod ASharpPen-Spawn_That-1.2.14

V. 1.0.6

  • First release

/Zonekiller

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

ValheimModding-JotunnTherzie-MonstrumTherzie-WizardryTherzie-WarfareSoloredis-RtDMonstrumASharpPen-Custom_RaidsJewelHeim-Wizardry_RaidsJewelHeim-Monstrum_Raids

File & checksum

Filename
Zonekiller_Monsters_ModPack-1.2.1.zip
File size
117.7 KiB