ZoneAudio

v1.1.5·Updated 2026-07-17

Custom location-based music and ambience zones for Valheim, configured with live-reloading YAML.

About this mod Author’s original text

ZoneAudio

ZoneAudio adds custom location-based music and ambience zones to Valheim.

Create zones in a YAML config file, drop audio files into the mod's audio folder, and ZoneAudio will fade tracks in and out as the player moves through those areas.

Features

  • YAML-based zone configuration
  • Live reload when zones.yaml is saved
  • Smooth edge fading near zone boundaries
  • Vanilla music suppression while ZoneAudio is active
  • Volume follows Valheim's Music setting (in addition to zone and mod volume controls)
  • Single-track zones or multi-track playlists
  • Optional shuffle playback
  • Optional day/night audio
  • Optional biome and weather conditions
  • Priority support for overlapping zones

Installation

Install with a -compatible mod manager, or install manually by placing the DLL in:

BepInEx/plugins/ZoneAudio/

On first launch, ZoneAudio creates:

BepInEx/config/ZoneAudio/

zones.yaml

audio/

Put your.ogg,.wav, or.mp3 files in the audio folder.

Basic Config

Only three fields are required:

zones:

  • position: [1250, 34, -820]

radius: 20

audio: harbor.ogg

That creates one audio zone centered at x=1250, y=34, z=-820, with a radius of 20 meters.

Full Example

zones:

  • name: Harbor Tavern

position: [1250, 34, -820]

radius: 20

audio: harbor.ogg

volume: 0.8

priority: 100

biome: Meadows

weather:

  • Clear
  • LightRain

onlyDay: false

onlyNight: false

loop: true

shuffle: false

edgeFade: 10

Playlists

Use a list under audio to queue multiple tracks:

zones:

  • name: Market

position: [100, 30, -200]

radius: 35

audio:

  • market_1.ogg
  • market_2.ogg
  • market_3.ogg

shuffle: true

loop: true

ZoneAudio also accepts simple bare entries under list fields:

audio:

market_1.ogg

market_2.ogg

With shuffle: true, ZoneAudio plays through the playlist in random order without repeating a track until the current shuffle set is used.

Day And Night Audio

Use dayAudio and nightAudio for different music by time of day:

zones:

  • name: Village Square

position: [300, 40, -500]

radius: 45

audio: village_default.ogg

dayAudio:

  • village_day.ogg

nightAudio:

  • village_night.ogg

If dayAudio or nightAudio is missing, ZoneAudio falls back to audio.

Config Fields

Required:

  • position: zone center as [x, y, z]
  • radius: zone radius in meters
  • audio: one file name or a list of file names

Optional:

  • name: label used in logs
  • volume: zone volume from 0.0 to 1.0, default 1.0
  • priority: higher priority wins when zones overlap, default 0
  • biome: only play in this biome
  • weather: only play during listed weather names
  • onlyDay: only play during day, default false
  • onlyNight: only play during night, default false
  • loop: loop playback, default true
  • shuffle: shuffle playlist playback, default false
  • edgeFade: fade distance in meters near the zone edge
  • dayAudio: daytime-specific file or playlist
  • nightAudio: nighttime-specific file or playlist

Notes

The YAML file reloads live while the game is running. If the file has a syntax error, ZoneAudio logs the problem and keeps the last working zone list active.

Audio files are loaded from:

BepInEx/config/ZoneAudio/audio/

The mod can migrate an older zones.json file into zones.yaml if no YAML file exists yet.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
ZoneAudio-1.1.5.zip
File size
172.7 KiB