YolkYeeter
[IN TESTING] Weaponize breakfast. Equip a raw egg and throw it like a snowball: it flies, splats, and stings for a point of damage. Every player needs it installed.
About this mod Author’s original text
YolkYeeter
In testing. This first version is still being tried out in-game. It may have rough edges
(how the egg sits in your hand, for one). Tell us if something looks off.
Weaponize breakfast. Raw chicken eggs become throwables, just like snowballs.
What it does
- Equip a raw egg and attack to throw it. Same throw as the game's snowball.
- It splats. The egg flies with its own model and bursts with the game's egg splat on impact.
- It stings. 1 blunt damage by default: enough to annoy a friend or a boar, not to kill anything.
Set it from 0 (splat only) to 10 in F1.
- Eggs are still eggs. Cooked eggs stay food, and raw eggs still stack, go into recipes and hatch.
Multiplayer
Everyone on the server needs it installed. A thrown egg is a new object the game sends to
every player; anyone without the mod won't see it fly. The server itself doesn't need it.
Settings (F1)
| Section | Setting | Default | What it does |
|---|---|---|---|
| 1 - Eggs | Damage | 1 | Blunt damage per egg (0 - 10). 0 = splat only |
Without a Configuration Manager mod the setting is in BepInEx/config/com.laoch.yolkyeeter.cfg.
Install
Use r2modman Mod Manager, or drop YolkYeeter.dll into BepInEx/plugins/YolkYeeter.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: