YggdrasilTerrain

v1.0.0·Updated 2024-10-09

Yggdrasil Terrain - allows for building on the great yggdrasil branch in the sky

About this mod Author’s original text

Yggdrasil Terrain

A terrain mod allowing for physical access and building on the Yggdrasil branch

in the sky.

Features

  • makes the yggdrasil branch physical
  • Support player walking on the root
  • Building type collisions.
  • Building can be built on the Yggdrasil root.
  • Vehicle collisions,
  • carts and other vanilla pieces
  • raft vehicles (requires custom rudder config values. Set the base speeds

to extreme numbers. Requires flying the raft to the Yggdrassil branch in

the

current raft mod).

  • Allows for collision overrides via config.

LayerTypes

The mod defaults to overriding the branch layer to "piece" E.G. layer 10.

This layer will not spawn

anything, but will allow building. Spawning using layer terrain will cause tons

of issues...other layers may also cause these problems.

Original layer is "skybox" but things cannot be built/collide when player is

placing items with skybox layers. Overriding this collision logic seems

dangerous + prone to mod incompatibility so this has not been done.

Layer Overrides via config

  • terrain EG layer 11

-:warning: As MAJOR GAME-BREAKING sideffect:warning:

  • it adds huge columns of rock that reach the yggdrassil branch.

This can be

immersion breaking for MOST people and likely breaks other

features of the game.

  • The columns issue appears on all biomes. May

cause FPS drops. Use

terrain (11) at your own risk.

  • Allows for spawning

yggdrasil roots and other biome specific material. E.G. mistlands.

If

the root is over meadows it would spawn mushrooms etc.

  • To disable spawns swap the layer to 10 which is the Piece layer. Requires

the Layer.ModOverridesEnabled = true to be set.

  • Having layer 11 and loading parts of the map under the root could

permenantly affect terrain loads. Which could impact game

performance...BEWARE!

About the Yggdrasil Branch

The branch location xyz ranges useful for using tp

  • x = -3652 to 10000 (at least maybe up to 11000)
  • y= 2118.809 +- 1000 likely, will drop off the world at much lower values
  • z = +-500

There is a command for teleporting to a fixed location on the branch. Should be

the same across all worlds. Same command is tp x,z,y format

tp 9947.041,500.9553,2118.809

Config Commands

  • yggdrasilTerrain teleport requires the user to be an admin in order to

teleport to the yggdrasil root directly.

Possible Future plans

  • improve teleportation based on location on map and pinpoint the accuracy so

player is set directly on the root without falling

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

ValheimModding-Jotunn

File & checksum

Filename
YggdrasilTerrain-1.0.0.zip
File size
1.1 MiB