XPortalNetworks
Select portal destination from a list of existing portals with custom networks and private portals support. No more tag pairing, and no more portal hubs!
Screenshots 2 screenshots
About this mod Author’s original text
🌀 XPortal Networks
Comprehensive portal networks, private channels, and custom destinations for Valheim.
Portal Configuration UI
Network Selection Window
Destination Network Selection
What's New in XPortal Networks
XPortal Networks builds upon the solid foundation of the original XPortal mod by SpikeHimself, expanding it into a dedicated networking framework with extensive multiplayer features and numerous bug fixes:
- Portal Networks: Group portals into distinct networks:
- Global / Public Network: Accessible to all players on the server.
- Player Networks & Private Portals: Portals tied to individual players. Toggle the Private setting so unauthorized players cannot view or teleport through your personal portals.
Custom Named Networks: Define up to 15 server-wide custom networks (such as Trade Hub, Clan Base, Mining Outposts, or Admin Only*) via configuration, complete with real-time hot-reloading.
- Server Admin & Permission Controls: Configurable permissions allowing server admins to manage networks and prevent non-owners from deconstructing portals.
- Bug Fixes & Modernization:
- Upgraded for the latest Valheim versions and.NET Framework 4.8.
- Resolved controller UI legend and navigation issues.
- Fixed dedicated server admin destruction and permission edge-cases.
- Enhanced ZDO network synchronization and reconnection reliability.
Features
🌐 Destination Selection Menu
When interacting with a portal, a clean UI opens allowing you to select your target destination from a dropdown menu. The list displays:
- The destination portal name
- Distance to the destination (in meters)
- Portal light color indicator (when paired with mods like Advanced Portals or Stone Portal)
🔒 Public, Private & Custom Networks
Organize your world’s transportation:
- Global Network: The shared network open to everyone.
- Personal Network: Portals automatically grouped under your character.
- Private Portals: Mark sensitive portals as private so other players cannot use or retarget them.
- Custom Named Networks: Admin-defined channels defined in xportal_networks.json that organize portals by faction, region, or purpose.
⭐ Default Portal Destination
You can set a portal as your Default Portal. Newly constructed portals will immediately link to your default portal automatically, saving you time when setting up forward operating bases.
🏷️ Uncapped Portal Name Length
XPortal Networks removes the vanilla character limit on portal tags, allowing you to give your portals descriptive and memorable names.
📍 Ping Portal on Map
Forgot where a portal leads? Click the Ping button to highlight the destination portal directly on your map and alert your fellow adventurers with a map ping.
🎮 Full Gamepad & Controller Support
Fully navigable using controllers with integrated on-screen key hints:
| Button (Xbox / PlayStation) | Action |
|:--- |:--- |
| A / Cross | Confirm / Submit portal configuration |
| B / Circle | Cancel / Close menu |
| Y / Triangle | Ping selected destination on map |
| X / Square | Open / close destination dropdown list |
| D-Pad Up / Down | Navigate destination list |
Mod Compatibility & Integration
- Jötunn, the Valheim Library (Required)
- AdventureBackpacks: Fully Supported (Teleportation restrictions in equipped backpacks are strictly enforced).
- Fast Item Transfer: Fully Supported.
- Advanced Portals: Fully integrated—displays matching colored light icons in dropdowns.
- Stone Portal: Supported with distinctive portal coloring.
- VHVR - Valheim VR: Compatible.
- Update Check: Compatible.
Note: Incompatible with AnyPortal (XPortal Networks replaces and supersedes AnyPortal functionality).
How to Use
- Build a Portal: Place a portal as normal.
- Access the Configuration UI: Walk up to the portal and press your interact key (E / A).
- Configure Your Portal:
- Portal Name: Enter a name for the current portal.
Network: Choose whether this portal belongs to the Global network, your Personal network, or a Custom
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: