WotDheim Client
This client-side only modpack is currently curated to work with Patch 0.217.38.
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About this mod Author’s original text
Description
The modpack is currently curated to work with Patch 0.217.38, and provides client-side changes only. You can still play with freinds who are running a vanilla version.
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Patchnotes
| Version | Changes|
|---------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| 1.1.0 | Updated the modpack with a few more QoL features for use in No Map settings. If you're beyond hopelessly lost, "shift-T" to save your sanity.
| 1.0.0 | Initial modpack build for Public Test Patch 0.217.6.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: