World Refresh Pack
The best compilation of mods to keep your long-lasting world as pristine as Day 1.
About this mod Author’s original text
World Refresh Pack
This pack contains the best mods to keep your world looking like it did on Day 1. Upgrade World, Server DevCommands, and Cron Job are server-side mods. The rest would be best if they are on both the client and server. (please DM on AG Discord if I'm wrong, which I probably am!)
Ore Regenerations:
Ore regeneration is provided by O.R.E (Ore Runneth Evermore). Please that mod's page to learn how to use it. In short, it creates ore locations which can be reset using Upgrade World and then automated with Cron Job. A cron_job.yaml is provided for you to put on the server. It is set to refresh at 2AM MST every three days, but feel free to use Cron Tab Guru to set your own schedule. This mod removes vanilla ore generation. You can edit the config to create more or less ores.
Dungeons and Locations
Location Reset by VentureValheim is handling resetting of all dungeons, the new Hildr dungeons, all locations including meadows locations with beehives and mountain locations with onion seeds. It will also reset Leviathans. Currently the config is set to reset these locations three days after they are first discovered. The config can be altered to reset different locations at different times or to change the overall reset timer.
Trees and Veggies
Trees Reborn will plant a new sapling when the stump of a tree is removed. It will take 30 seconds for the sapling to appear, which gives the player a little time to at least step away so it doesn't lose immersion. And because players don't like to stump trees, NoStumps removes the stump by simulating a player destroying it, therefore giving the extra wood resources and triggering Trees Reborn to plant. The only downside is that even planted trees replant saplings, making seeds no longer needed at large quantities to keep a nice tree farm. Maybe that's a good thing.
Carrots Seeds and Turnip Seed Plants are respawned using Spawn That.
Bugs / Issues / Suggestions
Please DM me on Discord with any bugs or suggestions you may have.
Changelog
0.0.1
- Initial Upload
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: