WorkbenchesPlus

v1.0.16·Updated 2026-10-10

Sort and filter crafting menus: craftable first, categories, armor/weapon sets by biome tier.

About this mod Author’s original text

Workbenches+

Crafting menus that stay readable.

Sort and filter station recipes so craftable items rise first, categories sit under the repair button, and armor sets and weapon materials stay together in biome order. Dismantle station-crafted items back into their materials from a tab beside Craft / Upgrade. Does not change recipes or crafting logic.

Client-side · Valheim 1.0 · BepInExPack 5.4.2350+. Console players via crossplay cannot load the mod.

Bug reports:

Discord:

Features

Dismantle

  • New tab beside Craft / Upgrade on workbenches.
  • Break station-crafted items back into their crafting materials.

Search and favorites

  • Search field at the right end of the tab row: type to filter the list by recipe name or header (Iron, Fenrir,...). Esc or Enter leaves the field.
  • Right-click a recipe to add or remove it from your favorites. Favorites form a "Favorites" block at the top of every list. They are saved in BepInEx/config/WorkbenchesPlus_favorites.txt.

Colors

  • Headers are colored by biome tier: Meadows green, Black Forest teal, Swamp olive, Mountain blue, Plains orange, Mistlands purple, Ashlands red, Deep North ice.
  • Food shows its strongest bar after the name: Health red, Stamina yellow, Eitr blue.

Material labels

  • Materials are sorted by labels.

Category chips

  • Chips under the repair button, per station (cauldron: Health / Stamina / Eitr; prep table: Feasts / Prep / Bait; galdr: Magic / Cast).
  • Empty chips stay hidden. Fishing baits and feasts are separate from Weapons.
  • All shows recipes for the current station only. The Forge of Potential (Schmiede / Werkbank des Potenzials) uses the vanilla upgrade list (no extra filters).

Armor set grouping

  • Helmet, chest, legs, and cape from the same set stay together.
  • Piece order is configurable.

Weapon material grouping

  • Weapons of the same material stay together (Iron with Iron, Black Metal with Black Metal).
  • Groups follow biome / material tier order (Copper, Bronze, Iron, …).

Sort modes

  • CraftableFirst, CategoryThenCraftable, Progression, Alphabetical, Vanilla.

Craft multiplier

  • Up / down arrows beside the Craft button set how many crafts to run.
  • Caps at MaxCraftMultiplier (default 99).

Build range

  • Look at a station that has a hammer/build radius (workbench, stonecutter, artisan table, …).
  • Shift+E (vanilla AltPlace + Use) sets build range: default (vanilla, about 20-36 m) → 50 → 100 → 150 → 200 → default.
  • Absolute metres when overridden, not added on top of vanilla. Saved on that station. Hover shows the current range.
  • Not allowed inside someone else's ward (BuildRangeRequireAccess). Highest value is BuildRangeMaxMeters.

Config

One file only (no YAML):

BepInEx/config/com.morda.workbenchesplus.cfg

| Setting | Meaning |

|---|---|

| EnableMod | Master switch |

| EnableCategories | Category chips under the Repair button |

| ShowCraftabilityIndicators | Green check on fully craftable rows (default off) |

| EnableCraftMultiplier | Multi-craft arrows beside Craft |

| EnableUpgradeCompare | Upgrade tab: current stat value next to the upgraded one |

| EnableDismantle | Dismantle tab beside Craft / Upgrade |

| DismantleRefundPercent | Percent of materials returned (0-100, default 100) |

| EnableBuildRangeCycle | Shift+E on a station the hammer needs: default, 50, 100, 150, 200 m. Not inside someone else's ward |

| BuildRangeMaxMeters | Highest build range the cycle reaches (50-500, default 200) |

| EnableAutoRepair | Auto-repair worn gear inside a matching station's build range, one item at a time (default off) |

| DebugLogging | Extra logs |

Sorting has no settings: craftable recipes first, then sections by material / category in progression order, armor sets and weapon materials kept together.

Install

  • Install BepInExPack Valheim.
  • Drop WorkbenchesPlus.dll into BepInEx/plugins/WorkbenchesPlus/ (or install / r2modman).
  • Launch once to generate

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
WorkbenchesPlus-1.0.16.zip
File size
630.4 KiB