WolfPack
Become a Pack Master: Control all your tame creatures at the same time! NEW: Target your tames! Hover over a target and send them to attack.
About this mod Author’s original text
WolfPack
Become a Pack Master: Control all your tame creatures at the same time!
Hover over a target and command your tames to attack.
No more bunching, nudging and pushing of following tames.
You've tamed them, fed them, bred them and love them. They love you too, but they're always looking for attention and getting in the way. And you have to pet each of them to get them to do what you want.
What you need is a little obedience training. With WolfPack, one keystroke will get all your tame wolves, and other tame creatures to follow or stay at the same time.
New
- Updated for Valheim 1.0
Key Features
- Command your tames to attack a selected target
- Supports all tame creatures
- Configure a list of creatures to call by name, (e.g., Wolf, Boar, Lox)
- Configure groups of creatures to call with wildcards (e.g., Human, \Spider, )
Configuration
General
- DetectionRange: The maximum distance from a player that creatures will be affected by a Follow or Stay command. Default value is 50. Can be set from 1 to 150.@
- TrainableCreatures: a comma delimited list of creature names that will respond to Follow and Stay. Only tamed creatures will be affected. Default value is "wolf". NOTE: Values can be a creature, display, or prefab name.@
- Example 1: [ wolf,boar,lox ] Calls either wolves, boars, or loxes (loxen?), depending on which was the current selection (see _CharacterSelectionKey_ below).
- Example 2: [ Human,\dwarf,\spider ] You can add an asterisk (*) as the _first and/or last_ character in a partial creature name to include all creatures whose name begins with, ends with or contains the partial text.
- Human*: calls all creatures whose name begins with "Human", e.g., Human Commoners and Human Guards, etc.
- \*dwarf: calls all creatures whose name ends with "dwarf", e.g. Dwarf, Greydwarf, etc.
- \spider: calls all creatures who have "spider" somewhere in their name, e.g., Spider, Tree Spider, Jumping Spider, etc.
- Example 3: [ * ] Calls all tamed creatures.
- MaxTames: Maximum number of tame creatures that can be summoned at one time. Min 1; Max 50.@
- RestrictPetting: If enabled, prevents petting other player's tames from re-setting to Stay.@
- PackBehaviorShortcut: The keystroke to toggle between Follow and Stay for the currently selected creature. If you set _UseTwoKeys_ to True (see below), this key will only issue the Follow command. Default is LeftAlt+T
- TamesAttackShortcut: The keystroke to command tames to attack a target being hovered over.
- TamesAttackRange: The maximum distance at which enemies can be targeted by hovering and tames will attack. Set to 0 to disable targeting.@
- UseTwoKeys: If set to True will use a separate keystroke for the Stay command as configured in _AlternateStayShortcut_ (see below). Default is False
- AlternateStayShortcut: The keystroke to call creatures to Stay. Only used if _UseTwoKeys_ (above) is set to True. Default is LeftAlt+Y
- CreatureSelectorShortcut: The keystroke to rotate through the list of _TrainableCreatures_ (above). Pressing this key repeatedly will cycle through the configured list. If _UseMouseWheel_ (see below) is set to True, holding this key down while spinning the mouse wheel will cycle through the configured list. The current selected creature will appear in the message area in the center of the screen (or top left under the hot bar as configured by _Notifications_ below). Default is LeftAlt+U
- MinimumCreatureLevel: The \'lowest' level of creature (in \'stars') affected by Follow and Stay. Default is 0. Can be set from 0 to 2. Affects all creatures.
- UseMouseWheel: If set to True, the mouse wheel is used to cycle through the _TrainableCreatures_ list to set the current creature. Hold down the _CreatureSelectorShortcut_ key while spinning the mouse wheel. If you don't have a mouse with a wheel or use another input device that makes this difficult, set to False. Default is True
- Notifications: The location of the creature selector message. Def
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: