WizshBoneTwitchIntegration
Let your Twitch chat turn your Valheim world into chaos! WizshBone Twitch Integration connects your channel to the game: viewers can spend channel points on redeems that trigger effects around you!
About this mod Author’s original text
WizshBone Twitch Integration
Let your Twitch chat turn your Valheim world into chaos! WizshBone Twitch Integration connects your
channel to the game: viewers can spend channel points on redeems that trigger effects around you, and chatters can even take control of the creatures in your world!
Getting started
- Install the mod and its dependencies.
- Start Valheim, load into a world and open the mod's window (default F3).
- Click Twitch Login in the top bar. Your main browser opens, where you log in to Twitch and authorize the mod. (You need to do this twice currently seperate for the mod and chat)
- Turn on redeems from the Home tab. Your redeems are created as custom channel point rewards on your channel.
Twitch only offers channel points (and custom rewards) to Affiliates and Partners, and allows at most 50 custom rewards per channel, including any you already have.
Features
Channel point redeems
Every redeem triggers an in-game effect around the streamer. The redeem wizard walks you through
choosing an effect, configuring it and setting up the channel point reward. Available effects:
- Spawn creature(s) from a creature group you define
- Surprise chest with random loot or unpleasant surprises!
- Status effect applied to you, positive or negative
- Weather changes for the vibes!
- Time stop, freezing creatures and objects around you
- Terrain edit, spawning sinkholes to trap the unsuspecting streamer
- Smite (lightning), Meteors, Roots, Traps
- Fish rain, Log rain and Boat rain
- Doors of Doom and Windmills of Death
- Mist, Flashbang and Detonate fish
A redeem requires at least a point cost and a title. You can also add cooldowns, and make redeems appear or disappear as you progress and defeat bosses. You can apply a percentage discount to all redeem costs, and choose whether redeems are resolved automatically
or by hand from the redeem history.
Chatting and claiming creatures
- Chat messages can show up above nearby creatures.
- Viewers are offered nearby creatures to claim with!claim, either to a randomly chosen chatter
or as a free-for-all where the first to type it wins.
- Claimed creatures carry the viewer's name and can be released with!unclaim.
Viewers
Register the chatters and redeemers you care about to give them perks, like a creature color.
Profiles
A profile holds all your redeems and settings. Switch, copy, rename, import and
export profiles to share a setup, or sync a profile so you and your friends run the exact same
configuration. Synced profiles are read-only for everyone except the owner.
Settings
Everything below is configured per profile and saves automatically:
- Chatting: claim duration, scan interval and radius, blacklist, free-for-all claiming
- Creatures: same faction, scaling by biome tier, spawn limits, follow radius
- Indestructible boats, chests, portals and crops
- Twitch Ward recipe and behavior
- Safezones on traders and boats
Safezones
Safezones (Twitch Wards, ships and traders) block redeem effects while you are inside them, unless a
redeem is set to ignore safezones.
Multiplayer
The mod is designed with multiplayer in mind, so redeem effects should work for everyone in the
world, not just the streamer. It has NOT been thoroughly tested in multiplayer yet, so some issues
can arise. Please report any problems you run into.
Known issues
- Login requires you to authorize twice, once for the mod and once for chat. I am looking into this.
- Creature recoloring is not finished: bosses and creatures from the Ashlands onwards can't be recolored yet.
- Multiplayer has not been tested thoroughly (see above).
Bugs & Suggestions
Found a bug or have a suggestion? Join my Discord:
Select the modding role and post your feedback or bug report there!
Planned
- More default profiles with different levels of chaos and difficulty
- Leaderboards (who killed you the most, most used redeems, points spent and more)
- More redeem types, like dropping your inventory, inve
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: