Wisplings

v1.1.2·Updated 2026-10-12

Fifteen new wisps that work for you: repair, harvest, haul loot, sort chests, feed fires and tames, warn, shield, heal and fight. Plus a Wisp Anchor to keep one working at your base.

About this mod Author’s original text

Wisplings

The Wisplight follows you around and clears the mist, and that's about it. Wisplings adds fifteen wisps that each have a job. One fixes your walls, one picks your crops, one carries loot back to you after a fight, one spots serpents before they reach your boat, and one takes a killing blow for you once a day.

You make and upgrade them at the Galdr table, and each has three levels. They clear mist like the Wisplight and wear in the same slot, so you can only have one on at a time. Put a second one in a Wisp Anchor and it'll work at your base while you're out.

The wisps

| Wisp | What it does | Levels 1 → 2 → 3 |

|---|---|---|

| Repair (amber) | Flies from piece to piece fixing damaged buildings near you. Slows down during raids. | 25% per visit, 10 m → full repair, 15 m → full repair that spreads to nearby pieces, 20 m |

| Harvest (green) | Picks ripe crops and wild plants that grow back, and brings them to your feet. | 1 per trip → 4 → 6, and replants crops with seeds from your inventory |

| Gleaner (gold) | After a fight, collects the loot lying around and drops it at your feet. Leaves alone anything you dropped yourself. | 1 stack per trip → 3 → also fishes items out of water |

| Stoker (ember) | Refuels the fires in your base from your chests. | fires and torches → + smelters, furnaces and kilns → + loads ore |

| Stash (bronze) | Put a sign that says "Stash" next to a chest. Whatever you dump in it gets carried to the chest where that item already lives. | 1 stack per trip → 3, fills part stacks first → 5, and gives new items an empty chest |

| Herder (lime) | Takes food from your chests to hungry tames in your base. | food for 2 → 5, using what you have most of → and walks tames that wander off back home |

| Sentinel (magenta) | Pulses and chimes when something hostile gets close, faster as it closes in. It only warns. | 30 m → 40 m, deeper chime for bosses and starred enemies → 50 m, names the threat and where it is, warns of shots from behind |

| Warden (cobalt) | A shield that soaks up damage until it breaks, then recharges once you're out of combat. | absorbs 75 → 120 → 175, and knocks enemies back when it breaks |

| Scout (pearl) | Marks things worth picking up with a short glow only you can see. Leaves your map alone. | pickables, 20 m → + unopened chests, 30 m → + dungeon entrances, 40 m, and flies out to show you |

| Phoenix (crimson) | Once a day, a hit that would kill you doesn't. Then it goes dark until it recharges. | leaves you on 1 health → 10%, 2 s untouchable, clears poison, fire and frost → 25%, 3 s, and a flare that throws enemies back in flames |

| Balm (rose) | Slowly heals you between fights. | you → + your tames → + other players nearby |

| Wayfinder (spirit grey) | Die while wearing it and it's waiting when you respawn, ready to lead you back to your tombstone. | 10 min → 20 min, lights the way at night → 30 min, and a column of light over the tombstone |

| Mariner (teal) | On a ship it sits above the mast, lights the water at night for everyone aboard and warns you about serpents and other sea creatures. | 40 m → 60 m, names the creature and direction → 80 m, and a countdown before a Leviathan you're standing on dives |

| Storm (violet) | Hits enemies that are already fighting you with small bolts of lightning. Never starts a fight, and leaves animals, tames and players alone. | 10 damage every 4 s → 20 every 3 s → 25 every 3 s, arcing to a second enemy |

| Bastion (indigo) | Only works in a Wisp Anchor. Fuel it with Refined Eitr and monsters stay out of a small area around it. One per base. | 16 m across → 24 m → 32 m, and holds its size during raids |

The Sentinel, Warden, Phoenix, Storm and Bastion are the strong ones, and they cost like it: late-game materials to make and a boss trophy for level 3. The rest are priced for Mistlands.

Wisp Anchor

Build it with the hammer (Misc tab) near a Galdr table. While wearing a Repair, Harvest, Stoker, Stash, Herder or Bastion wisp, use the Anc

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

ValheimModding-Jotunndenikson-BepInExPack_Valheim

File & checksum

Filename
Wisplings-1.1.2.zip
File size
165.0 KiB