WiresCombatFlow

v2.1.0·Updated 2026-10-07

More responsive combat

About this mod Author’s original text

Wire's Combat Flow

Makes Valheim combat feel smoother and more responsive.

\# Features:

  • Cancel attack recovery into a block, dodge, jump, or sprint shortly after your attack hits.
  • Each recovery cancel has a configurable extra stamina cost, with an additional cost for secondary attacks.
  • Brief input buffering for jump and sprint, plus more forgiving melee combo chaining.
  • Gradual movement and turning recovery after attacks, with smoother animation transitions when cancelling.
  • Automatic vertical melee aiming towards enemies above or below you, with better collider targeting on slopes. It doesn't change horizontal aim or extend weapon reach.
  • Configurable cancel timing, stamina costs, movement recovery, input buffering, and vertical aiming.

Works client-side. Other players don't need the mod.

Disclaimer: the code is AI-assisted since I barely know C#. Not fully AI nor human.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

File & checksum

Filename
WiresCombatFlow-2.1.0.zip
File size
154.5 KiB