WiresCombatFlow
More responsive combat
About this mod Author’s original text
Wire's Combat Flow
Makes Valheim combat feel smoother and more responsive.
\# Features:
- Cancel attack recovery into a block, dodge, jump, or sprint shortly after your attack hits.
- Each recovery cancel has a configurable extra stamina cost, with an additional cost for secondary attacks.
- Brief input buffering for jump and sprint, plus more forgiving melee combo chaining.
- Gradual movement and turning recovery after attacks, with smoother animation transitions when cancelling.
- Automatic vertical melee aiming towards enemies above or below you, with better collider targeting on slopes. It doesn't change horizontal aim or extend weapon reach.
- Configurable cancel timing, stamina costs, movement recovery, input buffering, and vertical aiming.
Works client-side. Other players don't need the mod.
Disclaimer: the code is AI-assisted since I barely know C#. Not fully AI nor human.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.