WildGlow
Model-attached collectible motes and soft light spill with day/night variants. Sparse columns, brighter mushrooms and subdued ore/bush glow. Per-effect controls. Common items, trees, structures, dropp
About this mod Author’s original text
✨ WildGlow — Collectibles & Woodland Light
SKRAAA! Walked past supper again? Buy yourself better eyes.
🌿 Collectible Effects
- Useful finds: Highlight supported plants, mushrooms, berries, ore and other collectibles.
- Distinct styles: Different colours, motes and effects help useful objects stand out.
- Surface glow: Effects follow supported models.
- Light spill: Soft illumination reaches nearby surfaces.
- Day & night: Effects change with the game’s lighting cycle.
🎛️ Customisation
- Adjust particles, surface glow and light spill independently.
- Tune individual effects or switch them off.
- Reload your settings without restarting the game.
🚀 Quick Start
- Install BepInEx and WildGlow.
- Launch the game once to generate the configuration.
- Edit BepInEx/config/local.valheim.wildglow.cfg.
- Run wildglow_reload in the game console to apply changes.
See the effect catalog for supported objects and individual settings.
Effects · GitHub · Discord
Code, artwork and documentation developed with generative AI.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: