WetCarryPenalty
Expands Valheim's Wet status with configurable duration, progressive debuffs, Hypothermia, carry-weight penalties, and Freyr's Protection immunity mead.
About this mod Author’s original text
Wet Carry Penalty
Wet Carry Penalty expands Valheim's Wet status into a serious environmental hazard with progressive debuffs, freezing interactions, configurable duration, and a craftable pathway to Wet immunity.
This mod is designed to make Wetness feel genuinely impactful, like something you can't just ignore. Quite a few config settings to tweak it to your liking.
Features
- Extends the default Wet duration to 40 minutes.
- Reduces maximum carry weight while Wet.
- Adds four progressively dangerous stages based on continuous Wet time.
- Adds Hypothermia when the player is both Wet and Freezing.
- Adds Freyr's Protection, a custom Wet-immunity mead.
- Adds configurable Wet duration, drying time, carry-weight reduction, and stage timings.
- Synchronizes gameplay configuration with the multiplayer host/server.
Progressive Wet Stages
Each progressive stage replaces the previous stage. The original Wet effect remains active until the player dries off.
Soaked — 10 minutes
- Health regeneration: -15%
- Stamina regeneration: -10%
- Eitr regeneration: -10%
- Movement speed: -10%
- Maximum carry weight: -10%
Trench Foot — 20 minutes
- Health regeneration: -25%
- Stamina regeneration: -20%
- Eitr regeneration: -20%
- Movement speed: -15%
- Maximum carry weight: -15%
Gangrene — 25 minutes
- Health regeneration: -45%
- Stamina regeneration: -40%
- Eitr regeneration: -40%
- Movement speed: -25%
- Maximum carry weight: -20%
Sepsis — 30 minutes
- Health regeneration: -75%
- Stamina regeneration: -60%
- Eitr regeneration: -60%
- Movement speed: -40%
- Maximum carry weight: -30%
- Health loss: 1 per second
All progressive stages are removed when the Wet status ends.
Hypothermia
Hypothermia activates only while the player is both Wet and Freezing.
- Health regeneration: -55%
- Stamina regeneration: -50%
- Eitr regeneration: -50%
- Movement speed: -30%
- Maximum carry weight: -25%
Hypothermia can combine with the player's current progressive Wet stage.
Freyr's Protection
Freyr's Protection is a custom mead that:
- Removes the Wet status when consumed.
- Prevents the player from becoming Wet while active.
- Lasts for 10 minutes.
- Produces six bottles after fermentation.
Mead-base recipe
Crafted at the Mead Ketill:
- 50 Honey
- 50 Dandelion
- 50 Thistle
- 50 Bloodbag
- 20 Root
- 20 Surtling Core
- 20 Chitin
- 10 Fresh Seaweed
- 10 Ymir Flesh
- 5 Chain
The completed mead base must be processed in a Fermenter.
Configuration
The configuration file is located at:
BepInEx/config/curt.valheim.wetcarrypenalty.cfg
Configurable settings include:
- Wet carry-weight reduction
- Wet duration
- Campfire drying time
- Soaked activation time
- Trench Foot activation time
- Gangrene activation time
- Sepsis activation time
In multiplayer, the host or server's gameplay configuration is synchronized to connected players.
Multiplayer
Wet Carry Penalty and Jötunn must be installed on the server and every connected player. Incompatible or missing versions are rejected to prevent missing custom items and status effects.
Installation
Install through r2modman or Mod Manager. BepInEx and Jötunn will be installed automatically as dependencies.
For manual installation, place the WetCarryPenalty folder inside:
BepInEx/plugins
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: