WellStocked

v1.2.2·Updated 2026-10-12

Real shops: Haldor sells most items (prices from gathering time and recipes), every trader buys your loot, posts daily and big orders and sells services, with daily deals, stock, search, sorting and i

About this mod Author’s original text

WellStocked

The traders become real shops: Haldor sells most items in the game, every trader buys what you carry, posts daily orders and offers services, and there are deals every day.

What you get

  • Most items for sale: raw materials, metals, food, meads, ammo, weapons, armor, tools, seeds and trophies, including items from other mods. Haldor's own goods and items other mods give him stay.
  • Find things fast: category tabs beside the list (with how many items each holds), a search box, and a Sort button: A to Z (the default), cheapest first or dearest first.
  • A details panel beside the window for whatever you select: what it is, what drops it and where or what it's made from, what it's used for, how many you carry, and today's deal or stock.
  • Daily deals: each day Haldor has a few goods 20% to 40% off, with 1 to 3 to go round. A deal can show an item you haven't found yet, as a peek, but never one from a biome whose boss is still alive.
  • Limited stock: everything runs out until the trader restocks, once a week by default, the trader's own goods included: cheap goods by the pile (up to 10 stacks, like 200 wood or 100 iron), a 1000-coin stack 3 times, a 3000-coin one once. The details panel says how many are left and when the next restock is. Gear is kept to a couple of each piece per restock (2, or 1 for gear over 1500 coins), and a gear deal is a single piece.
  • Sell tab: the trader buys what you carry for 30% of the shop price, a whole stack or just one (the Sell 1 button). The list shows what the trader pays now. Upgraded gear pays more; wear doesn't matter, since repairing is free. Valuables nobody stocks (amber, rubies, necklaces and the like) are listed first, in gold, and pay their full worth. What you wear or hold is never offered.
  • Traders only want so much: each day a trader pays full price for about 500 coins' worth of one item, then half, a quarter and an eighth, and then takes no more of it until tomorrow (shared by everyone in the world). Selling a mix of loot pays as usual; a farm of high-star animals no longer buys the whole shop. Valuables are always bought.
  • Orders tab: each trader posts two orders a day, a pile of one material, food or trophy, and pays twice what selling would. An order asks for at most about half a day's gathering, judged by where the item comes from; things from rare sources (like bees) are never ordered. Anyone can bring part of an order, and whoever brings the last ones gets the whole reward.
  • Services tab:
  • Haldor: Pack mule's luck (carry 150 more for an hour), Mend your gear (repairs everything you carry, anywhere), A traveller's map (your map opens: click any spot and the land 500 m around it is uncovered; unused sketches wait for your next click).
  • Hildir: Light step (running and jumping cost a third less stamina for 40 minutes), Warm lining (frost resistant for 40 minutes, so you don't freeze), Mend your gear.
  • Bog Witch: Witch's insight (skills grow 50% faster for 30 minutes), Read your fortune (marks the next boss's altar on your map; priced by the boss it finds, from 150 coins for Eikthyr to 13410 for the Deep North's boss, and never charged for an altar your map already shows, from a vegvisir or an earlier reading), Wake your Forsaken power (ready again at once).
  • Services aren't items: they work at once. Blessings last through logging out, one at a time: a different one replaces the one you have, and buying the same one again adds its time, up to three times as long. Services cost a bit more with every boss down.
  • Buy again without clicking again: after you buy something it stays selected.
  • Prices from the time it takes: every raw material was timed by simulating gathering trips with the game's own drop tables, rock and tree health, tool tiers and spawn rates in a real world (travel out and back, searching, harvesting or fighting with the usual gear of its biome). It costs half a biome unit (3 coins in the Meadows, about 140 in Ashlands) plus one unit for ever

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

ValheimModding-Jotunndenikson-BepInExPack_Valheim

File & checksum

Filename
WellStocked-1.2.2.zip
File size
115.5 KiB