WeedheimShip
Unofficial Valheim 1.0 compatibility fork of Weedheim Ship 1.0.2 by MagicMike. Same mod, only the binary is patched to load on 1.0.
Screenshots 2 screenshots
About this mod Author’s original text
Unofficial Valheim 1.0 compatibility fork
This is not the author's release. Weedheim Ship 1.0.2 is by MagicMike - original:
All credit for the mod goes to them; the description below is theirs.
The mod was built for Valheim before 1.0 and no longer loads (MissingMethodException,
InvalidProgramException). This fork changes only the binary so it loads on Valheim 1.0
(Unity 6). Assets, gameplay and configuration are untouched. What was changed (9 call sites):
- Character.Message(type, msg, amount, icon) -> 1.0 added bool log
- EffectList.Create(pos, rot, parent, scale, variant) -> 1.0 added ZDOID gamepadEffectsExclusiveToPlayer
- Inventory.Changed() -> 1.0 requires (bool success, bool cheatedStateChanged)
The patching script is in the repository, so every change can be reproduced from the original
DLL:
MagicMike: if you want this taken down, open an issue on that repository and it will be
removed the same day. The moment an official 1.0 build exists, use that instead of this fork.
Weedheim Ship
Purchase Lokis special ship and roam the world in style!
Weedheim plugin required!
(Should work with old Weedheim plugin if you don't want to upgrade)
Lokis Ship:
Icon
Information
Ship kit can be purchased from Loki.
Comes equiped with lighting, anchors, shields, battlehorn and turret.
Custom sails and transparent sails.
A Troll needs to be killed before the ship kit will show in Lokis shop!
Configuration:
Options can be modified in-game (using Configuration Manager plugin or R2modman).
Installation:
Automatic Install
Plugin is created to be installed with r2modman. downloads you will need to install manually.
Manual Install
- Un-zip and place the plugins folder and config folder into your BepInEx folder.
Donations:
Plugins Created by Magic Mike:
- Corewood Extras
- My Zen Garden
- My Dirty Hoe
- Weedheim
- Ravenwood Pieces
- Ravenwood Egypt
- Ravenwood Banners
- Ravenwood Asia
- Ravenwood Containers
- Dwarven Kingdoms
Comments/Suggestions/Help: or Discord.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: