Waypoints
Teleportation waypoints generate around the world
Screenshots 2 screenshots
About this mod Author’s original text
Waypoints
Teleportation waypoints generate around the world. Alternatively, you can also build them.
1.1.1 Notes
If no map, when interacting with wayshrine, exploration data is cleared before show map, then reset when closed.
That way, at least you won't be able to see where you've explored, but you still will be able to see where you are
in the world, relative to the axis.
Features
- Randomly generated waypoints
- Buildable waypoints
- If player has not touched waypoint, it does not show up as option
- UI uses the map
- Teleport tames
- Teleport anything or using key configs
- Can require to charge to use
Commands
Use 'waypoint' to use commands
- help: list out commands
- list: list current known waypoints
- reset: clears player save file of recorded waypoints
- reveal: admin only - adds all placed waypoints to player save and temporarily reveals all unplaced waypoints (locations)
- generate [count]: admin only, no cost mode; sends message to server to generate new locations
- remove [count / all]: admin only, no cost mode; sends message to server to try to remove locations
Contact information
For Questions or Comments, find Rusty in the Odin Plus Team Discord
Or come find me at the Modding Corner
If you enjoy this mod and want to support me:
PayPal
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: