WaitWhat

v1.0.2·Updated 2026-10-11

Forget known ingredients and every recipe and build piece that depends on them. Pick them up again and Valheim rediscovers the recipes the vanilla way. Great for cleaning up your progression after a v

About this mod Author’s original text

Wait What?

Forget what you know, discover it again.

Forget known ingredients and every recipe and build piece that depends on them. Pick them up again and Valheim rediscovers the recipes the vanilla way. Great for cleaning up your progression after a visit to a different world.

Features

  • Ctrl + Alt + F opens the Wait What? window.
  • Forget by biome: select whole biomes (Meadows to Deep North) to forget all their ingredients.
  • Forget single ingredients: search by name and select them one by one.
  • Forget everything: one checkbox selects all known ingredients.
  • Preview first: see every recipe and build piece you would lose, grouped by ingredient, before you confirm.
  • Vanilla rediscovery: pick the ingredients up again and the game unlocks the recipes as usual.

There is no undo! Forgotten ingredients and recipes only come back by picking the ingredients up again.

Quick start

  • Press Ctrl + Alt + F
  • Check biomes, single ingredients or Forget all known recipes
  • Click Preview selection, check the list, then Forget x recipes

Version: 1.0.1

Languages: English and German.

Mod pages:, Hexium,

Requirements

  • BepInExPack for Valheim:, Hexium,

Tested with Valheim 1.0.17 and BepInExPack 5.4.2351.

Installation instructions

Mod manager: install Wait What? and its requirement.

Manual:

  • Install BepInExPack for Valheim
  • Copy WaitWhat.dll and WaitWhat.ingredients.txt into /BepInEx/plugins (both files in the same folder).
  • Start the game.

Client only: Wait What? only changes your own character. It does not need to be installed on the server or by other players, and it works on any server.

Uninstalling: remove WaitWhat.dll and WaitWhat.ingredients.txt. What your character has forgotten stays forgotten until you pick the ingredients up again.

How it works

Valheim unlocks a recipe or build piece as soon as your character knows all its ingredients and its crafting station. Wait What? removes ingredients from your character's knowledge, and with them every known recipe and build piece that Valheim would no longer unlock without them.

  • Recipes that need only one of several ingredients (for example any fish for a fish dish) stay known as long as one of them is still known.
  • Seasonal recipes (for example Yule) are forgotten too, also outside their season. Valheim rediscovers them once their season is active again.
  • Other ingredients, trophies, crafting stations, biomes and all other progression stay untouched.
  • Single recipes cannot be forgotten directly - you always forget ingredients.

The window

  • Forget all known recipes: selects every known ingredient, also those without a biome.
  • Forget all from biome: one checkbox per biome with the number of known ingredients from that biome. Biomes without known ingredients are hidden.
  • Forget all with ingredient: all known ingredients that recipes use, with a search field. The search is not case-sensitive and also finds technical names (for example "copper" in a German game).
  • Ingredients that no known recipe uses are greyed out and cannot be selected.
  • Below the list you see how many known recipes your selection would forget.
  • Preview selection lists the recipes and build pieces per ingredient, with icons. Ingredients still in your inventory are marked red and listed at the top: they would be relearned instantly.
  • Escape or the hotkey closes the window; in the preview, Escape goes back to the selection. While the window is open, game controls (movement, hotbar, map, chat) are blocked. Opening it closes the inventory, build menu, large map and trader window.

Configuration

BepInEx/config/de.evabs.valheim.waitwhat.cfg is created on first start:

  • ToggleKey: hotkey to open and close the window. Default: Left Ctrl + Left Alt + F.

Ingredient file

WaitWhat.ingredients.txt (next to the DLL) assigns every vanilla ingredient to one biome. It is plain text and read each time the window opens, so you can edit it while the game runs:

[Mistlan

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
WaitWhat-1.0.2.zip
File size
131.3 KiB