VRMCompanions
Overrides Offline Companions models with VRM characters using ValheimVRM. Lets you use custom VRM companions.
About this mod Author’s original text
VRMCompanions
This mod requires BepInEx, Offline Companions, ValheimVRM and all of their dependancies to be installed
Chanelog
- Added support for VRM file names to match in game companion names. Just change the name of the companion and it will load that same VRM/settings file
- fixed (mostly) bug where certain armor pieces would appear on the companion vrm model
- support for multiple differently named companions and unique vrm models (based off name/filename system)
Notes
This is extremely early in development, expect many bugs. Currently as a proof-of-concept
How to Install
First install the above dependancies and their dependancies
Simply drag the BepInEx folder to your Valheim Root folder, where the.exes.
If you have the VRM Mod already installed, a ValheimVRM folder will exist. if it doesnt, install ValheimVRM and open the game once.
Once the folder is there, drag your custom VRM into it. Your in game character will use the VRM file if their in game name and filename match, otherwise it will default to Companion.vrm, if one exists.
You can also create a copy of the settings_default.txt file in the ValheimVRM folder and rename it settings_yourVRMNameHere.txt to allow for some editing values., for e.g Jaina.vrm and settings_Jaina.txt, although this is still experimental and unsure if all the structures within work.
Expect bugs!
This is a very early proof of concept test that was built with a lot of help from AI. Please report any bugs on this page in the comments. Thanks:D
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: