VoxelTerrain

v0.27.53·Updated 2026-10-08

PROTOTYPE. Deep Rock-style diggable voxel terrain: tunnels, caves and mines anywhere, hoe on walls and ceilings, tar flowing into digs, stone piles, Load carrying skill. Digs shared in multiplayer.

About this mod Author’s original text

VoxelTerrain – dig anywhere

Prototype. Deep Rock–style diggable terrain for Valheim: tunnels, caves and mines anywhere, shared in multiplayer.

The water side (diving, breath, the underwater look) is its own mod: DeepWater.

What it changes

Digging

  • The whole world can be dug. It becomes voxel terrain around you, in every world, as long as the mod is installed. Your old hoe and pickaxe edits are kept.
  • Pickaxe.
  • Digs tunnels and caves anywhere, down to ~100 m. Unbreakable bedrock lies below.
  • Stronger pickaxes and a higher skill dig wider.
  • Digging gives stone.
  • Item piles. Identical dropped items lying together merge into one pile of any size ("Stone x1000"). Picking it up takes what fits.
  • Hoe. Levels, raises and smooths voxel ground, also walls and ceilings. You can build on it, and grass grows. The hoe, cultivator and hammer cost 1 stamina.
  • The game's own textures on dug ground, at any depth.
  • Water. Open pits by the sea flood; tunnels under hills stay dry.

Build pieces and the ground

  • Pieces over a dig re-check their support. Build pieces standing on dug-out ground re-check it, so a building over a removed floor falls the way it would on vanilla ground.
  • No falling on load. Pieces on voxel ground wait while the ground under them is still being built, so they don't fall through.

Tar pits

Tar pits work on dug ground:

  • Tar flows into dug pits, tunnels and caves. This includes several levels on top of each other (a pit with a cave under it), down to the deepest dig.
  • It looks right and you feel it wherever it lies: a surface at each level, an edge that clings to the walls, slowing down in it.

Other

  • Load carrying. A new skill: it rises while you move overloaded and gives more carry weight per level.
  • Caves are kept. Logging out in a cave brings you back into the cave, and the voxel ground loads during the loading screen.
  • Softer fall damage: none up to 6 m, 100 at 36 m. Pits and shafts are deep.
  • Reverting a zone. Ctrl+Delete turns the zone you stand in back to normal terrain.

Important

  • Multiplayer: digs are shared, so everyone sees everyone's tunnels.
  • The host (or a dedicated server with the mod) keeps them in BepInEx/config/VoxelTerrain//.
  • Every player needs the same VoxelTerrain version. Players without the mod see normal terrain.
  • Only the host can revert zones or switch the world mode.
  • It's a prototype: expect rough edges. Back up your world before trying it on a world you care about.

Install

Use r2modman Mod Manager (Import local mod, this zip). Or copy VoxelTerrain.dll into BepInEx/plugins/VoxelTerrain.

Requires BepInExPack Valheim. Config: BepInEx/config/moxy.voxelterrain.cfg.

Works best together with FPSDoctor (support and loading of bases) and DeepWater (the look inside water and tar).

VoxelTerrain — копай где угодно (по-русски)

Прототип. Копаемая земля в стиле Deep Rock: туннели, пещеры и шахты где угодно, общие в мультиплеере.

Вода (ныряние, дыхание, подводный мир) — отдельный мод DeepWater.

Что меняет

Копание

  • Весь мир можно копать. Вокруг тебя он становится воксельным, в любом мире, пока стоит мод. Старые правки земли сохраняются.
  • Кирка.
  • Копает туннели и пещеры где угодно, до ~100 м. Ниже — нерушимая порода.
  • Чем лучше кирка и выше навык, тем шире копает.
  • Выпадает камень.
  • Кучи предметов. Одинаковые выпавшие предметы рядом сливаются в одну кучу любого размера. Берёшь, сколько влезет.
  • Мотыга. Выравнивает, поднимает и сглаживает землю, стены и потолки. На этом можно строить, растёт трава. Мотыга, культиватор и молот тратят 1 выносливость.
  • Текстуры самой игры на раскопанной земле на любой глубине.
  • Вода. Ямы у моря затапливаются, туннели под холмами остаются сухими.

Постройки и земля

  • Постройки над раскопом проверяют опору. Если под постройкой выкопали землю, она падает так же, как упала бы на обычной земле.
  • Без падений при загрузке. Пока земля под постройкой ещё строится, постройка ждёт и не проваливается.

Смоляные ямы

Смоляные ямы р

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
VoxelTerrain-0.27.53.zip
File size
274.8 KiB