VikingSettlements
NPC settlements: wild villages in world gen, recruitable settlers, build your own settlement, assign jobs, and defend it from native raids and rival clans.
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About this mod Author’s original text
VikingSettlements
Vikings have finally learned to build homes of their own. This mod adds
inhabited NPC settlements to Valheim's world generation:
- Meadows villages — a longhouse, cabins, a farm, a maypole, a watchtower,
a market stall with a trader, and villagers around a central fire.
- Black Forest outposts — small fortified camps ringed by sharp stakes,
manned by a few hardy settlers.
- Plains steadings — stone-walled halls with barley and flax fields,
home to settlers and a village seer.
Settlers are peaceful villagers with their own names. They defend their home
against raiding monsters and turn hostile if you attack them. Villages contain
loot chests, crops to pick, working crafting spots, and (in meadows villages)
a trader with a small store of early-game supplies.
Requirements
- Valheim 0.221.4 or compatible
- BepInExPack Valheim 5.4.2333+
- Jötunn 2.29.2+
Installation
With a mod manager: install BepInExPack Valheim and Jötunn into your
profile, then install this mod. Launch through the manager.
Manually:
- Extract BepInExPack Valheim into your Valheim folder so winhttp.dll sits
next to valheim.exe, launch the game once, then quit.
- Copy Jotunn.dll into /BepInEx/plugins.
- Copy VikingSettlements.dll into /BepInEx/plugins.
- Launch Valheim. The config is written to
BepInEx/config/com.abjumb.vikingsettlements.cfg on first run.
Multiplayer: the server and every client need the mod at the same minor
version, or clients are rejected at connect. Install it on dedicated servers
the same way; world and raid settings are admin-only and sync from the server.
Settlements only generate in new terrain. Installing on an existing save
will not add villages to areas you have already explored — start a new world,
sail somewhere new, or use vs_spawn (requires devcommands).
New player guide
Building Your First Settlement
— step by step from finding your first village to defending your own.
Features
- Three settlement location types spawned by world generation
(new worlds, or unexplored areas of existing worlds).
- Named settler NPCs that stay in their village, chat with visiting players,
and fight off raiding monsters.
- A village trader with a small store.
- Build your own settlement: craft the Settlement Banner (hammer →
Misc, needs a workbench) to found a settlement. Name it (Shift+E on the
banner), and manage it from one screen: E opens a panel listing every
settler — name, rank, job, hunger — with job reassignment buttons.
- Recruit settlers: press E on a settler in a wild settlement to recruit
them for coins. They follow you; bring them home and press E near your
banner to assign them.
- A war party you can lose: up to 4 recruited villagers fight at your
side as a persistent party. Command them with hotkeys — G toggles
follow/hold, H orders a protected fall-back, Y focus-fires the enemy
under your crosshair — or E on a member to post
them somewhere. Plant the cheap Rally Standard ahead of a fight and
the party holds there instead of at your heels. They ride boats and take
portals with you (stowed safely
into your character save) and survive logout. You can never hurt your own
people, and no fall, fire or forgotten corner of the map can kill them:
a party member can only die to a monster in a fight you are standing
in, after loud low-health warnings and an auto-retreat you can override.
When one falls, they are gone.
- Fifteen jobs: press E on an assigned settler to cycle — Villager,
Lumberjack, Farmer, Builder, Blacksmith, Guard, Cook, Miner, Hunter,
Brewer, Courier, Herder, Engineer, Innkeeper, Fisher. Producers fill your settlement's chests, cooks and brewers refine
what they find in them, builders repair damage, guards keep watch.
The jobs chain: hunters bring raw meat, cooks turn it into the food that
keeps the whole settlement fed. Shift+E unassigns/dismisses.
- Talk to your settlers: press T while looking at any settler for a
panel with their health, hunger and next mealtime, pl
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: