Vikings Village
A living Viking village: generated villagers with names, faces and daily routines, traders (TradersExtended), quest givers, a skald with Norse myths, a story saga, daily contracts, village reputation,
About this mod Author’s original text
Vikings Village
A living Viking village for Valheim. Generated villagers with their own names, faces, clothes and character
walk around the village, work at the forge, the woodpile and the market, gather at the hearth in the evening and
sleep at home at night. Traders sell their wares, the jarl and the others give tasks, the skald tells Norse myths,
and a nine-chapter saga leads you through all of Valheim. Server-authoritative, EN/PL interface.
News, help and feedback: Northarun Discord.
Features
- Villagers made from the player model: man or woman, young, adult or elder, random skin, hair and beard, clothes by role
(rags, leather, troll hide, capes, the fishing hat…). Old Norse names with patronymics or bynames (Sigrid Ulfsdottir, Bjorn Raven-Eye).
- 15 roles: villager, jarl, skald, gothi, smith, merchant, hunter, brewer, fisher, farmer, guard, child, and the workers — woodcutter, stonemason, forager, huntsman (hunts game with a bow) and beekeeper (collects honey from beehives) — who work around their stockpile and fill its chest. The fisher catches fish into the chest at the fishing spot.
- English and Polish: everything (dialogues, tasks, tales, bubbles) follows the game language; LanguageMode can force one.
- Village protection like a ward: non-admins cannot damage, remove or build pieces, dig or level the ground, or open chests (except the workers' stockpile chests) inside a village. The village name appears at the top of the screen when you enter.
- Villagers never get star levels, rarity or modifiers from Path of Valheiman, StarLevelSystem or CreatureLevelControl.
- Daily life: work by day (hammer at the forge, axe at the woodpile, hoe in the field, cooking, fishing, standing at the stall),
the hearth, benches and chairs in the evening (they really sit down), home and sleep at night; drinkers and the skald stay in the tavern.
When it rains they go inside. Villagers open and close doors.
- They talk: speech bubbles with gossip that changes as the world's bosses fall, greetings that depend on your reputation, chatter by the fire.
- Dialogue window with a typewriter effect and answers on keys 1–8.
- The Saga of the Last Hearth: 9 chapters, one per biome and boss, ending with the skald's song about you.
- 31 side tasks for the villagers (smith, hunter, brewer, fisher, farmer, merchant, gothi, skald, guard, child, guild work).
- 13 tales told by the skald: the Tenth World, the Making of the World, Yggdrasil, the Mead of Poetry, Sif's Hair, Thor's fishing trip,
Utgard-Loki, the Binding of Fenrir, Brisingamen, the Death of Baldr, Loki's Punishment, Ragnarök — and your own saga. Read them again any time in the journal.
- Daily contracts (3 per player per day, matching your progress) on the village notice board or from the jarl.
- Village reputation: Stranger → Guest → Friend → Kin → Hero. Higher reputation unlocks better wares at the traders.
- Saga journal (F4): tasks with progress, pinning (up to 3 tasks shown on screen), contracts, tales, village standing.
- Traders use TradersExtended: each shop (smith, merchant, hunter, brewer, fisher, farmer) gets its own ware list,
coins, buyback and repairs. Default lists are written once to config/shudnal.TradersExtended/vv_*.buy.yml — edit them in the
TradersExtended editor (Ctrl+P). Without TradersExtended the shops still work with the default wares.
- Guards patrol and fight monsters near the village; they come back after a while if they fall. Other villagers cannot be hurt
and monsters ignore them.
- Architect (admins): ready-made buildings made of vanilla pieces (jarl's longhouse, house, tavern, smithy, market stalls,
shrine square, watchtower, palisade with gate, well, pier, village green, farm plot, worker huts) and three complete village
templates (Hamlet, Market town, Fishing village) with every marker and role already set; the ground can be levelled under the
footprint (key L). You can save your own buildings to a blueprint and load PlanBuild.blueprint and.vbui
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: