VikingHorse
Adds immersive, rideable horses with random coat variations, swappable saddle variants and smoother travel. Full controller support.
Screenshots 8 screenshots
About this mod Author’s original text
Viking Horse
Viking Horse adds immersive horses to Valheim that feel like a natural part of the Viking world. Full controller support.
Finding the right balance for a new creature takes time and feedback from many different playstyles. Since extensive long-term testing is difficult for me as a solo modder, I intentionally do not provide creature balance configuration options. Instead, I would like balancing decisions to be driven by community feedback and discussion.
If you have suggestions, feedback, bug reports, or balance ideas, feel free to join my Discord:
Features
Random Horse Variations
Every horse spawns with a random combination of fur and mane colors, creating a variety of unique horses throughout the world.
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Taming
Horses spawn wild in the Meadows and must be tamed before you can ride them. They are fairly rare — the spawn rate is intentionally low, so finding one can take a bit of searching. When you do find one, they love Dandelion — drop some on the ground near a horse and give it space. Once it has eaten enough, it becomes tame.
Saddle System
Craft a saddle and equip it to your horse to make it rideable.
Recipe — crafted at a Workbench (level 3):
| Material | Amount |
| -------- | ------ |
| Leather Scraps | 10 |
| Deer Hide | 5 |
| Bronze | 3 |
Once attached, you can freely switch between four different saddle appearances.
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Visible Reins
While riding, visible reins connect the rider and the horse for additional immersion.
Improved Forest Travel
To make horseback travel through forests less frustrating:
- Horses can destroy small bushes while moving through them.
- Destroyed bushes do not drop wood.
- Prevents horses from constantly getting stuck on vegetation.
Localization
The mod is available in English, German, Portuguese (Brazilian & European) and Chinese.
If you'd like to see the mod in your language, drop the translations on the Discord and I'll include them.
Prefab / Spawn Names
For console commands, spawners, or compatibility with other mods, the prefab names are:
| Item | Prefab name |
| ---- | ----------- |
| Horse (creature) | M2Horse |
| Saddle (item) | SaddleM2Horse |
Example: spawn M2Horse spawns a horse, spawn SaddleM2Horse gives you a saddle.
Community Feedback
The balancing of this creature is intentionally community-driven.
Rather than providing extensive balancing configuration options, I prefer gathering feedback from actual gameplay and adjusting the creature based on community suggestions and discussion.
If you have ideas, balance suggestions, bug reports, or feedback, join the Discord:
Support my work
This mod, like all my mods, is free to use. If you'd like to support my work voluntarily, you can do so on Ko-fi.
The assets I build into my mods are ones I purchase commercially — your support helps me finance those assets and add new ones to my mods in the future. It's entirely optional and hugely appreciated. ❤️
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: