VanillaEnhanced
A custom-patched modpack with EpicLoot, CreatureLevelAndLootControl, and several QoL mods to enhance Valheim in a vanilla-friendly, build-focused way.
About this mod Author’s original text
Contact @HafCoJoe on Discord for support, bug reports, or suggestions!
IF UPDATING FROM A PREVIOUS VERSION:
- Manually uninstall VeinMine
- Manually uninstall Zen ModLib and its dependents (ZenCombat, ZenHoverItem, and ZenUI)
Features
Nearby POIs appear on map (lootables, ores, dungeons, spawners, etc.)*
Enemy dungeons and camps respawn after 2 days (60mins, includes loot, monsters, and dungeon layout)*
- Enemies drop loot immediately on kill
Enemies can have additional stars, modifiers, and loot (up to 5 stars; Aggressive, Quick, etc.)*
- Enemies can drop enchanted items
Item enchanting via simplified and improved Enchanting Table (see patches below)*
- Enchanted gear trading and bounty system via Traders
- View chest contents by hovering over them
- Item/inventory slot favoriting to prevent deletion and moving when quick-sorting
- Dedicated inventory slots for armor
- Dedicated inventory quick slots with G H J
- Quick-sort inventory and opened chests with R
- Quick-restock from chests in 10m with PageUp
- Quick-stack to chests in 10m with PageDown
Toggle Build Camera with T (using Hammer)*
Quick-mine ores with LShift + LeftClick (using Pickaxe)*
Quick-plant crops with LShift + LeftClick (using Cultivator)*
View planting grid with LCtrl (using Cultivator)*
Modifiable mod keybinds and settings with F1 (many settings are also server-synced)*
- Crafting stations craft from chests in 20m
- Faster bulk-crafting
All structures refuel from chests in 7m (Kiln, Smelter, Blast Furnace, Windmill, Spinning Wheel)*
- Charcoal kiln output restricted to 25
Charcoal kiln refuels only Wood (doesn't refuel any other wood types)*
- 2x material drops, with 4x for non-plantable berries/mushrooms
2x carry weight (now 600)*
2x Megingjord carry weight bonus (now +300)*
- 2-4x material and food stack sizes
- Significantly increased container sizes
- Floating items
Disabled integrity system for structures (re-enable in WearNTearPatches)*
Disabled damage to player structures within 40m of workbenches (weather still causes damage)*
Disabled damage to boats from waves (crashes and monsters still cause damage)*
Players are prompted to skip night when someone starts sleeping (will auto-skip if no reply)*
Server-side mods (required to join host)
AAA Crafting
AllTheBases
AzuContainerSizes
AzuCraftyBoxes
AzuExtendedPlayerInventory
AzuMiscPatches
AzuWearNTearPatches
AzuWorkbenchTweaks
Build Camera Custom Hammers Edition
ProfitablePieces
SleepSkip
WieldEquipmentWhileSwimming
AutoMapPins
— categories.VanillaEnhanced (custom pin settings)
Quick Stack Store Sort Trash Restock
EpicLoot (streamlined enchanting, improved RNG, clearer magic material names/descriptions, etc.)
— DoubledBountyRewards
— BetterSimplerEnchantingTable
— BetterRollTables
— FixedMaxRolls
— RemoveHealthCriticals
— ClearItemNamesDescriptions
— MegingjordDescription300CarryWeight
CreatureLevelAndLootControl
— CreatureConfig (Loot, size, and unique modifier tweaks)
— ItemConfig (floating items, increased drops and stacks sizes for materials)
Farming
AutomaticFermenters
AutomaticFuel
NoSmokeStayLit
TreesReborn
20 total
Client-side mods
BepInEx_ConfigurationManager
ContentsWithin
MouseTweaks
TrueInstantLootDrop
MinimalStatusEffects
5 total
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: