ValkyriesVision

v0.7.1·Updated 2026-09-29

Slay the Forsaken and the Valkyrie reveals the world. Each boss kill lifts the fog from its biome, or from a growing ring around the world center. Server-synced settings.

Screenshots 4 screenshots

About this mod Author’s original text

Valkyrie's Vision

AI disclosure: Valkyrie's Vision is a vibe-coded project. The idea, the design decisions, and all of the in-game testing came from Drakexi. The code was written by Claude under Drakexi's direction. Every feature was tested in-game before release. If you'd rather avoid AI-written mods, you can make that choice knowingly.

Exploring Valheim leaves your map looking like ant tunnels through the fog. Revealing the whole map with console commands feels like cheating. Valkyrie's Vision sits in between: every Forsaken you slay earns you part of the map.

When a boss falls, the Valkyrie's vision sweeps across the land, the fog lifts, and the game's "new biome discovered" sound plays.

By default, revealed areas appear with the same light haze as map data shared by other players, so you can still tell where you've actually been, and each player earns reveals only for the bosses they were present for. Both can be changed in the settings.

Screenshots

A typical mid-game map without the mod:

Eikthyr falls, and the Valkyrie reveals the Meadows:

The Queen falls, and the Mistlands and the seas are revealed:

Rings mode: each boss widens the circle:

Reveal modes

Biome mode (default). Each boss reveals every patch of its own biome, anywhere in the world, including tiny islands at the far edge. Those distant specks become landing spots and base sites worth sailing to.

| Boss | Reveals |

|---|---|

| Eikthyr | Meadows |

| The Elder | Black Forest |

| Bonemass | Swamp |

| Moder | Mountains |

| Yagluth | Plains |

| The Queen | Mistlands + the ocean |

| Fader | Ashlands |

| Kall Fimbulbringer | Deep North |

The ocean is revealed at the Queen, or earlier as a reward for completing Hildir's quests: once Brenna, Geirrhafa, and Zil & Thungr have all fallen, the seas are revealed.

Rings mode. Each boss reveals a larger circle outward from the world center. With EqualArea scaling, each kill reveals another 1/8 of the map's area. With EqualRadius, each kill adds 1/8 of the radius. Defeating Kall reveals the entire world.

Good to know

  • Reveals only ever add to your map. Nothing you explored yourself is hidden.
  • Reveals are permanent and saved to your character, just like normal exploration.
  • Installing mid-playthrough is fine. On first load, everything you've already earned is revealed at once.
  • By default, reveals follow your own boss kills, like the player-based raids world modifier: a newcomer to a server doesn't inherit everyone else's progress. Switch ProgressionSource to World to give every player the reveals for every boss the world has seen.
  • Walking through a hazy (translucent) area yourself makes it fully clear, as normal.
  • Other map mods: if another mod that changes the map causes an error, Valkyrie's Vision logs it clearly in BepInEx/LogOutput.log and works around it where it can. If reveals still don't appear, look for Valkyrie's Vision error lines in that log and report them on GitHub.
  • Changing settings mid-game: loosening them (Player to World, or Translucent to Clear) catches up at your next login. Tightening them (World to Player, or Clear to Translucent) only affects new reveals; nothing already revealed is fogged again. For a clean slate, the resetmap console command wipes that character's map for the world, and the mod then re-applies only what the current settings allow.

Installation

Install with r2modman, Mod Manager, or Gale (available and Hexium). Requires BepInEx and Jötunn.

Client only: works on any server, including vanilla ones. The mod reads boss progress that the game already shares with every player, and uses your own config.

On a server too (optional): install it on the server if you want everyone to play with the same settings. The server's settings then apply to every player who has the mod, and they're locked while connected. Players without the mod can still join; they just don't get the reveals.

Settings

Found in BepInEx/config/com.drakexi.valkyriesvision.c

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
ValkyriesVision-0.7.1.zip
File size
79.0 KiB