ValkyrieFlightPaths
Valkyrie Flight Paths allows players to fly (taxi) from point A to point B with a Valkyrie. Flight Paths can be built by players themselves.
About this mod Author’s original text
Valkyrie Flight Paths
Valkyrie Flight Paths provides an immersive alternative to Valheim's portals. Players can build their own flight-path shrines and travel between them while being carried across the world by a Valkyrie.
Instead of instantly teleporting, the Valkyrie physically flies toward the selected destination while avoiding terrain and obstacles.
Features
Buildable Flight Paths
Flight Paths can be built with the Hammer under the Misc category.
Building one requires the same materials as a standard portal:
- 10 Greydwarf Eyes
- 20 Finewood
- 2 Surtling Cores
- A nearby Workbench
Flight Paths require sufficient distance from other Flight Paths and must have open sky above them. Placement distance and clearance requirements can be configured by the server.
Valkyrie Travel
Interact with a Flight Path to open the world map and select an available destination.
The Valkyrie will:
- Spawn near the player.
- Pick up the player and ascend.
- Fly toward the selected destination.
- Maintain a safe distance from terrain and obstacles.
- Anticipate mountains and other large obstructions.
- Check whether the destination is still clear after entering loading range.
- Return to the departure point if the destination is obstructed.
- Land and release the player safely.
Flights include natural height variation and wide turns instead of following a completely straight path.
Players retain access to their interface, inventory and equipment during flight, allowing them to defend themselves against flying enemies.
Private Flight Paths
Flight Paths are private by default.
A private Flight Path is available to:
- Its owner.
- Players registered by its owner.
- Server administrators using Admin Mode.
The owner can open registration temporarily. While registration is open, nearby players can register or unregister themselves using the configured management shortcut.
The hover information displays:
- The Flight Path owner.
- Every registered character.
- Whether registration is currently available.
Registration Limits
Server administrators can configure the maximum number of players that may register at a single private Flight Path.
This prevents players from turning private Flight Paths into unofficial global transportation hubs.
If the server lowers the limit and a Flight Path already has too many registrations:
- It remains available as an arrival destination.
- It cannot be used as a departure point.
- Registrations must be removed until the current limit is satisfied.
- Players may always unregister, even when the limit has been reached.
- Setting the limit to 0 disables new registrations entirely.
Global Flight Paths
Server administrators can mark Flight Paths as global.
Global Flight Paths:
- Are available to every player.
- Do not use player registrations.
- Cannot be damaged by players or creatures.
- Can only be dismantled by a server administrator.
- Can only have their global status removed by a server administrator.
When a Flight Path becomes global, any open registration session is automatically closed.
Admin Mode
Server administrators can enable Admin Mode using a configurable shortcut.
While Admin Mode is active, administrators can:
- See every Flight Path on the destination map.
- Identify normally inaccessible Flight Paths through a distinct map marker.
- Use any Flight Path as a departure point or destination.
- Test Flight Paths belonging to other players.
- Open or close registrations on another player's Flight Path.
- Rename another player's Flight Path.
- Manage global Flight Paths.
Admin permissions are always validated by the server. Enabling Admin Mode locally does not grant administrator privileges.
Custom Names
Flight Path owners can assign custom names using a configurable shortcut.
The custom name appears on the destination map together with the Flight Path's coordinates. Administrators using Admin Mode may also rename Flight Paths belonging to other players.
Restricted Cargo Costs
It
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: