ValheimResinFuel

v1.0.0·Updated 2026-09-22

The furnace can be fueled by resin (same effect as charcoal, resin is consumed first). Lets smelters burn Resin as fuel with the same power as Charcoal, preferring Resin first.

About this mod Machine translation

ValheimResinFuel

Let the Smelter use resin as fuel, with the same effectiveness as charcoal. When adding fuel, resin will be consumed first, and charcoal will be consumed only when there is no resin in the backpack.

Let smelters burn Resin as fuel with the same power as Charcoal. Resin is consumed first; Charcoal is only used when you have no Resin.

characteristic

  • Resin to charcoal potency 1:1 (1 resin = 1 fuel unit = 1 charcoal, furnace parameter m_fuelPerProduct = 4 unchanged).
  • Press E to add fuel/long press to reload/turntable menu selection will prioritize resin consumption.
  • When hovering the furnace fuel port, two available fuels, "Charcoal/Resin", are displayed.
  • Destroying a furnace returns charcoal according to vanilla logic (vanilla behavior, unchanged).
  • The smelting speed, output and archive data structure will not be changed; the fuel value will remain as usual after uninstalling the mod.

use

After installing the mod, press E (or use the carousel menu) on the furnace normally: resin will be added automatically when the backpack has resin, otherwise charcoal will be added.

compatibility

  • Depends on denikson-BepInExPack_Valheim.
  • In multiplayer games, it is recommended that all clients install it; players who have not installed it will see the original prompt, but the fuel data is stored on ZDO and will not damage the archive.
  • Only affects the Smelter; the behavior of other fuel-using facilities such as charcoal kilns, torches, and windmills remains unchanged.

Build./build-package.sh [TeamName] # Build + package to dist./sync-install.sh # Synchronize to the game directory and r2modman profile (you need to exit the game first)./release.sh 1.0.1 "Change Description" # Release (first write an entry in CHANGELOG.md)

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
ValheimResinFuel-1.0.0.zip
File size
7.8 KiB
SHA-256
80ba118d3829a77659ba6f262b96cda5822784c29066dabe063a2f608e9bc772
Stored at
2026-10-09 18:40