ValheimRarity
Upgrade quality-1 tools, weapons, shields, and armor through six configurable rarities at a custom synchronized forge.
About this mod Author’s original text
Valheim Rarity
Turn crafted equipment into long-term progression. Valheim Rarity adds a dedicated Rarity Forge where quality-1 tools, weapons, shields, and armor advance through six colored tiers. Every upgrade shows its exact stat changes and complete material cost before you commit.
Rarity is deliberate: ordinary crafting, loot, pickup, and vanilla workbench upgrades never grant it. An item becomes rare only when a player upgrades it at the Rarity Forge.
Unique features
- Six ordered tiers: Uncommon, Common, Rare, Epic, Legendary, and Mythic.
- Dedicated station: a separate placeable Rarity Forge with a custom model, icon, animated coal beds, flames, smoke, and interaction lighting. The vanilla Forge is unchanged.
- Accurate previews: see the colored item name, next-tier border, exact before/after stats, and owned/required resources.
- Recipe-based payment: each step costs three times the original quality-1 recipe by default, with global and per-tier configuration.
- Strict eligibility: only quality-1 equipment with an enabled, usable crafting recipe appears. Vanilla-upgraded and recipe-less items are hidden.
- Controlled elements: Legendary and Mythic weapons can gain Fire, Lightning, or Poison. Armor and shields gain the matching resistance. Tools never receive mod elemental effects.
- Modded equipment support: standard Valheim item and recipe registrations work without a vanilla-only allowlist.
- Two layouts: compact Selector view is the default; Traditional view supplies an alphabetized, vanilla-speed scrolling item list. Both fit stats and costs without detail scrolling.
- Server authority: every gameplay, rarity, station, UI, and resource setting synchronizes from the server and is admin controlled.
Default progression
| Tier | Color | Damage / armor / durability / block |
|---|---|---:|
| Uncommon | Green | 2x |
| Common | Silver | 3x |
| Rare | Blue | 4x |
| Epic | Purple | 5x |
| Legendary | Orange-gold | 6x |
| Mythic | Crimson | 7x |
Each operation advances one tier. The complete display name receives the prefix and color, such as Rare Flint Sword. Native quality stays unchanged. Durability percentage, variant, crafter, equipped state, and other custom metadata are preserved.
Damage scaling includes combat, chopping, and pickaxe damage. Attack speed, weight, tool tier, stamina cost, and eitr cost are unchanged. All multipliers, colors, elements, and cost scales are configurable.
Rarity Forge and costs
The station unlocks when a character first discovers an Iron ingot. It appears in the Hammer menu and requires a nearby workbench plus 10 Wood, 4 Stone, 4 Coal, and 6 Iron by default.
Its own framed window opens at the character crafting panel's position and size. Selector view uses previous/next buttons; Traditional view displays an alphabetized equipment list. Both use the same safe transaction and preview.
Every rarity step costs original crafting recipe x 3 by default. An item crafted from 10 Wood and 4 Iron therefore costs 30 Wood and 12 Iron per step. Fractional configured results round up. Alternative ingredients can be selected, and resource prefab identity prevents similarly named mod materials from being charged by mistake.
An item is available only when it is supported equipment, has native quality 1, has an enabled usable recipe, is not excluded, and its resources can be resolved. The whole payment is validated before anything is consumed.
Elemental behavior
Legendary and Mythic weapons can receive one configured element: Fire, Lightning, or Poison. Default elemental damage is 25% of the boosted combat damage. Armor and shields receive the matching resistance while equipped and preserve stronger existing resistance.
Tools are always excluded from the mod's elemental bonuses. Existing elemental stats supplied by Valheim or another mod remain intact.
Dependencies
Install these on every client and dedicated/listen server:
- Valheim
- BepInExPack Valheim 5.4.2350 or a compatible newer 5.4 rele
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: