ValheimQol

v0.0.9·Updated 2026-09-14

A comprehensive collection of configurable quality-of-life improvements for farming, crafting, building, storage, production, tames, multiplayer, and more.

About this mod Author’s original text

ValheimQoL Description

ValheimQoL is a comprehensive collection of configurable quality-of-life improvements for Valheim.

It improves farming, crafting, building, storage, fire sources, production machines, tamed creatures, multiplayer administration, HUD information, and many other everyday systems without adding new items or replacing Valheim's core progression.

This mod was created around the quality-of-life improvements I personally enjoy most when playing Valheim. For me, these are fundamental improvements that make the gameplay experience better and less repetitive.

Some features are disabled by default, so I strongly recommend reading the entire mod configuration file to discover everything that is available.

I will also provide my personal configuration file for anyone who wants to use the same settings that I use:

Download Marlthon personal ValheimQoL configuration

Main Features

FARMING AND HARVESTING (click to expand)

Grid Planting

The cultivator can plant crops in an organized rectangular grid instead of placing every seed manually.

  • Configurable rows and columns. The default grid is 2x2.
  • Supports up to 25 plants in one action.
  • Automatically respects the plant's required growing distance.
  • Configurable minimum spacing between grid positions.
  • The grid begins from an organized corner and fills positions in order.
  • If the player does not have enough seeds for the full grid, only the available number is planted.
  • Each successfully created plant consumes its own seed or planting resource.
  • A placement preview shows every planned position before planting.
  • Valid and invalid positions remain visible in the preview.
  • The build HUD can display the total cost of the grid.
  • The first plant uses Valheim's normal stamina cost.
  • Extra plants can consume a separately configurable amount of stamina, or their extra stamina cost can be disabled.
  • Seeds may also be taken from nearby accessible containers when Craft From Containers is enabled.

Bulk Harvesting

Hold Shift + Use while interacting with a ready plant to harvest nearby crops in one action.

  • Default harvest radius: 3 meters.
  • Default maximum: 50 targets per action.
  • Can harvest only the same plant type or every eligible plant in range.
  • Can include nearby beehives that contain honey.
  • Optional hover-text hint explains the shortcut in game.
  • The original target and every additional target are processed through their normal game interaction.

CRAFTING, BUILDING AND NEARBY CONTAINERS (click to expand)

Craft From Containers

Crafting, building, and cultivator planting can use materials stored in nearby player-built containers.

  • Default container search range: 20 meters.
  • Crafting recipes can use nearby resources.
  • Building pieces can use nearby resources.
  • Complete planting grids can use seeds from nearby containers.
  • Optional LeaveOneItem setting keeps one matching item in each container.
  • Private containers and ward-protected containers are respected by default.
  • Resources are removed only when the action is accepted.
  • Designed for multiplayer use with server-controlled gameplay settings.

Workbenches and Repair

  • Configurable crafting-station building radius. Default: 20 meters.
  • Configurable player-base radius used by systems such as enemy spawn suppression. Default: 20 meters.
  • Configurable extra radius per valid crafting-station upgrade level. Default: 5 meters.
  • Optional removal of the roof requirement for crafting stations. Disabled by default.
  • Interacting with a valid repair station repairs every repairable equipped and inventory item instead of repairing only one item at a time.
  • Hammer repair can repair all damaged structures inside a configurable area. Default radius: 10 meters.

Building Convenience

  • Configurable building placement distance.
  • Building inside dungeons is enabled by default.
  • Nearby comfort-piece detection is increased from 10 to 20 meters.
  • Heat effect range is increas

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
ValheimQol-0.0.9.zip
File size
240.0 KiB