ValheimExpanded
This is an expansive mod designed to provide the player with many more tools, armors, and materials. WARNING: This mod is in Beta stages, and testing is being done constantly.
About this mod Author’s original text
ValheimExpanded v0.6.1
Welcome to ValheimExpanded, hitherto referred to as ValEx.
ValEx is designed as a core mod that is a dependency for all ValExModules.
Currently this mod is in Beta; and will, at times, feature game-breaking issues. Use at your own risk.
[UPDATE 0.6.1: Models have updated texturing, procedurally created. Slag Glass now craftable from Lv1.]
[UPDATE 0.6.0: All embedded resources have been removed.. All models and textures are recycled assets.]
[UPDATE 0.5.3: Localization is in development & GearParts will eventually become optionally generated.]
[UPDATE 0.5.0: All files will hereby be located in a single pack, as all content is enabled by choice.]
Coming Soon:
Plants and Medicines
Foods and Alchemizing
and perhaps more...!
Featuring the following;
- GearParts
- Each material now has associated gearparts. These allow Armaments to
assign more than the standard four recipe materials per item by
splitting the recipe into an unlimited number of parts, hereby called
GearParts, to modify this behaviour, one must currently modify the
appropriate configuration files recipe to the preferred recipe inputs
as the recipes are created procedurally and with no alternative.
- Extended Materials
- Coins
- Ingots
- Scales
- Essences
- Glass
- Building Pieces:
- Glass ( + more, updated for H&H)
- Weapon and Armor Sets have been overhauled, and generate as all other
ValheimExpanded items do, with recipes removed to any content with
matching names to those generated. Characters importing items should
not lose them. Additionally, all item statistics are attached to their
own Configuration files, allowing the user to modify their own values,
for now. These properties are Admin-Only for servers which run it, so
player's are restricted to the server's relevant item values. Therefore,
the following item sets have been added, despite sharing Vanilla names.
- Wood - Stone - Flint - Bone - Primal - Bronze - Abyssal - Iron - Ancient
- Silver - Fang - Blackmetal - Needle - Titanium - Steel - Fromyr - Flamyr
- Currently, these sets are self-scaled by the user, after Configuration
files are generated, however the defaults are formulated on a complex
system which takes many things into account. Consider using it. If any
item in particular requires attention, request configs for that item by
enabling Configs within.cfg
- Crystal set is still in the works...
- Damage scaling algorithms are finished for now, though Im still refining it.
NOTE: This plugin may have to be run more than once to generate all its configs
Please be aware of your Configuration Files, as they dictate what exists.
Also includes:
- Leather Scraps recipes, through workbench.
- Flint recipes, through stonecutter.
Update Log
Update 0.6.1
- Textures have been updated. Glass Slag now craftable from Stonecutter again.
Installation (manual)
If you are installing this manually, do the following
- Extract the archive into a folder. Do not extract into the game folder.
- Move the plugins folder into \Bepinex\plugins.
- Run the game as many times as is required to generate configuration files.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: