ValheimDeepNorth
A conservative Valheim 1.0 / Deep North multiplayer modpack focused on RPG depth, quality of life, farming, building, and smooth multiplayer.
About this mod Author’s original text
ValheimDeepNorth 0.1.20
Focused stability update from the validated 0.1.9 package.
- ValheimCommunityPatch 0.30.0
- Backpacks automatic filling disabled to mitigate the reproduced auto-pickup crash at full inventory/backpack capacity.
- Existing Deep North packaged configuration overrides retained.
Valheim Deep North
A curated Valheim 1.0 / Deep North multiplayer pack built around preserving vanilla progression while adding RPG depth, better storage, portal progression, farming/cooking content, and multiplayer quality-of-life.
0.1.9 fresh-install configuration hotfix
Corrects the public package configuration delivered to fresh installs. No dependency or mod versions changed from 0.1.8.
- Adds the Valharvest client configuration to the modpack.
- Restores UseBoneAppetitCookingStations = true.
- Restores AppleRespawnTime = 1.
0.1.8 maintenance release
Validated maintenance update for the Valheim 1.0.12 / network version 40 Deep North server stack.
Updated in 0.1.8
- BepInExPack Valheim 5.4.2351
- Jotunn 2.30.2
- BetterNetworking 1.2.0
- ConditionalConfigSync 1.0.9
- LongshipUpgrades 1.0.22
- EpicLoot 0.14.13
- ValheimCommunityPatch 0.29.0
- BoneAppetit 3.3.16
- PlantEverything 1.21.3
Configuration notes
- Preserves the established 8-slot DadsEPI layout with Alt+1 through Alt+8.
- Keeps the DadsEPI quick-slot HUD at the plugin default position.
- Preserves the DeepNorth DadsEZContainers pull range of 40.
- Preserves the established PlantEverything respawn configuration.
- Preserves the Deep North Valharvest cooking-station integration and apple respawn settings.
- Disables BoneAppetit smokeless build pieces because their current visuals are broken. Standard fire pieces remain available.
- Server-only ValheimTune and TickProfiler remain outside the public client modpack.
0.1.7 hotfix
Corrects the packaged DadsEPI client defaults from 0.1.6. Fresh installs receive integrated equipment slots, 8 quick slots in one row, Alt+1 through Alt+8, labels 1 through 8, and the plugin default HUD position. Dependency versions are unchanged from 0.1.6.
0.1.6 maintenance release
This release refreshes the compatibility and multiplayer stack for Valheim 1.0.12 / network version 40 while keeping the pack's established gameplay direction intact.
Updated in 0.1.6
- ConditionalConfigSync 1.0.8
- EpicLoot 0.14.10
- AdvancedTerrainModifiersCompatible 1.4.8
- ValheimCommunityPatch 0.28.0
- DadsEPI 1.3.4
- BoneAppetit 3.3.10
- Valharvest 3.3.7
- Jotunn 2.30.1
- BetterNetworking migrated from tibijczyk 2.3.4 to SimplifyDave 1.1.0
- MultiUserChest migrated from the deprecated Valheim 1 compatibility fork to MSchmoecker 0.6.2
Notable fixes and compatibility work
- EpicLoot 0.14.10 replaces 0.14.4 after the current Valheim input API caused the older enchanting interface to stall after starting an enchant.
- BoneAppetit 3.3.10 includes current-Valheim fixes for the Chef Hat, Stone Griddle, Oven placement/scale, localization, materials, and logout cleanup.
- BetterNetworking 1.1.0 uses the Valheim 1.0 compatibility fork with guarded patches, legacy configuration migration, and negotiated compression.
- MultiUserChest 0.6.2 replaces the temporary compatibility fork with the maintained upstream package.
- ValheimCommunityPatch 0.28.0 adds dedicated-server diagnostics and optional memory/ZDO fixes. The new optional memory fixes remain at their defaults unless separately enabled by the server operator.
Core gameplay
- Epic Loot
- Smoothbrain Backpacks + ADARC Valheim 1 compatibility patch
- BetterPortals + AdjustablePortals
- Longship Upgrades
- Slope Combat Assistance
- Advanced Terrain Modifiers compatibility
- Server Devcommands
Storage / inventory / QoL
- DadsStorage
- DadsEZContainers
- DadsEPI
- MultiUserChest
- AutomaticFermenters
- AutomaticFuel
Farming / cooking
- PlantEverything
- StumpsRegrow
- Valharvest
- BoneAppetit
Compatibility / infrastructure
- ValheimCommunityPatch
- BetterNetworking
- ConditionalConfigSync
- JsonDotNET
- YamlDotN
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: