Jam
Adds more jam to the game.
About this mod Author’s original text
Jam
Author: RandyKnapp
Source: Github
Patreon: patreon.com/randyknapp
Discord: RandyKnapp's Mod Community
Version 2.0.0!
Jotunn is required to run this mod. A version check will be performed on server connection to ensure all players have the mod installed properly.
Upgrading from 1.x: every config entry has been renamed and your existing settings will reset to the
defaults. Write down anything you want to keep before updating. The recipe format changed too - see
below.
Configurations sync from the server and live update on changing the randyknapp.mods.jam.cfg file.
Please note that any jams crafted will retain their values on a live configuration change until they are reloaded!
Configuration
Each jam gets its own Food - section in BepInEx/config/randyknapp.mods.jam.cfg. In
Configuration Manager it appears as a single collapsible row per jam. Every key is prefixed with the
jam's name without spaces (RaspberryJam-, SweetenedRaspberryJam-,...):
| Key | What it does |
| --- | --- |
| -craftable | Whether the jam can be crafted at all. A disabled jam is also removed from the Serving Tray. |
| -craftedAt | Crafting station prefab. Defaults to piece_cauldron. |
| -stationRequiredLevel | Minimum station level required. |
| -craftAmount | How many jars one craft produces. Defaults to 4. |
| -recipe | The ingredients, see the format below. |
| -food_health | Health the jam grants. |
| -food_stamina | Stamina the jam grants. |
| -food_eitr | Eitr the jam grants. |
| -food_regen | Health regen per tick. |
| -food_duration | How long the jam lasts, in seconds. |
Recipes are written as Prefab,Amount,AmountPerLevel entries joined by |, for example
Raspberry,8,0|Honey,4,0. AmountPerLevel is unused for food and should stay 0.
Jams
The following lists the jams with default configurations and prefab names:
Raspberry Jam x4:
- Recipe: 14 Raspberries
- Effect: Lasts 20 minutes, 14 HP, 30 stamina, 1HP regen per second
- Prefab Name: RaspberryJam
Sweetened Raspberry Jam x4:
- Recipe: 8 Raspberries, 4 Honey
- Effect: Lasts 20 minutes, 18 HP, 35 stamina, 2HP regen per second
- Prefab Name: HoneyRaspberryJam
Blueberry Jam x4:
- Recipe: 14 Blueberries
- Effect: Lasts 20 minutes, 14 HP, 35 stamina, 1HP regen per second
- Prefab Name: BlueberryJam
Sweetened Blueberry Jam x4:
- Recipe: 8 Blueberries, 4 Honey
- Effect: Lasts 20 minutes, 18 HP, 40 stamina, 2HP regen per second
- Prefab Name: HoneyBlueberryJam
Cloudberry Jam x4:
- Recipe: 14 Cloudberries
- Effect: Lasts 20 minutes, 26 HP, 45 stamina, 1HP regen per second
- Prefab Name: CloudberryJam
Sweetened Cloudberry Jam x4:
- Recipe: 8 Cloudberries, 4 Honey
- Effect: Lasts 20 minutes, 30 HP, 50 stamina, 2HP regen per second
- Prefab Name: HoneyCloudberryJam
Kings Jam x4:
- Recipe: 8 Raspberries, 6 Cloudberries
- Effect: Lasts 20 minutes, 26 HP, 50 stamina, 2HP regen per second
- Prefab Name: KingsJam
Nordic Jam x4:
- Recipe: 8 Blueberries, 6 Cloudberries
- Effect: Lasts 20 minutes, 26 HP, 55 stamina, 2HP regen per second
- Prefab Name: NordicJam
Savory Eitrian Jam x4:
- Recipe: 4 Magecap, 4 Jotunn Puffs, 2 Onions, 2 Honey
- Effect: Lasts 25 minutes, 35 HP, 55 stamina, 30 Eitr, 3HP regen per second
- Prefab Name: MushroomJam
Rich Eitrian Jam x4:
- Recipe: 4 Vineberry Cluster, 4 Smoke Puff, 2 Onions, 2 Honey
- Effect: Lasts 25 minutes, 40 HP, 60 stamina, 35 Eitr, 4HP regen per second
- Prefab Name: AshlandsJam
Installation:
- Manual: Drop the Jam.dll into your BepInEx/plugins folder. Download Jotunn and install similarly.
*: When using a mod manager the files should be placed in the correct directory for you. Dependencies should install automatically.
Changelog
2.0.0
- Breaking: all config entries renamed and existing settings reset to defaults. Jams now live in Food - sections.
- Breaking: recipe format is now Item,Amount,AmountPerLevel|... instead of Item:Amount,....
- Crafting station, minimum station level and craft amount are now configurable per jam.
- Recipes are
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: