Valheim Portal View
Every portal you build takes a picture of what lies through it, and the portal linked to it shows that view in its ring.
About this mod Author’s original text
Valheim Portal View
Know where a portal goes before stepping through. Every portal you build takes a picture
of the landscape seen through it, and the portal linked to it shows that picture in its
ring.
Taking the picture
Nothing to press. A second and a half after you place a wooden or a stone portal, it takes
a picture from its ring, looking back towards the side you built it from. The picture comes
from the portal itself, not from your screen: your character, the interface and the
portal are not in it, and where you stood does not matter.
Seeing it
Give two portals the same tag as usual. Each one now shows, in its ring, the picture taken
by the other: the place where you will arrive. The picture follows the shape of the ring
and sits under the swirl, which keeps turning on top of it. Retag a portal and its view
changes with its link.
Portals built before the mod was installed have no picture, so the portals linked to them
stay as they were.
Multiplayer
The picture is stored in the portal's world data, so it is saved with the world and every
player gets it from the server. A player without the mod sees the vanilla portal. Pictures
are only taken by players who have the mod.
Configuration
BepInEx/config/Tchernobill.Valheim_PortalView.cfg
| Setting | Default | |
|---|---|---|
| CaptureDelay | 1.5 | Seconds between placing and the picture, for the dust to settle. |
| FieldOfView | 60 | Vertical field of view of the picture, in degrees. |
| ReverseView | true | Look towards the side you built from. Off: look through the portal, away from you. |
| PostProcessing | true | The game's colour grading and bloom on the picture. |
| TextureSize | 384 | Side of the picture in pixels. |
| JpegQuality / MaxBytes | 80 / 40960 | What one picture costs in the world save. |
| Brightness | 0.9 | How bright the view shows. It ignores the light around the portal. |
| ExportPng | false | Also keep each picture as a png on disk. |
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: