Valheim Parry Sense
A shield under every enemy's health bar tells whether your block and your parry hold against its hardest hit, and how long before food wearing off makes them fail.
Screenshots 4 screenshots
About this mod Author’s original text
Valheim Parry Sense
Know before the fight whether your shield will hold. Every enemy whose health bar is on
screen gets a small shield next to it, facing the level stars, that tells you whether a
plain block and a perfect parry would stop its hardest hit, and for how long they will
keep doing so as your food wears off.
Reading the shield
| What you see | Meaning |
| --- | --- |
| Shield with a golden outline | Both a plain block and a parry hold. |
| Shield, no outline | Only a parry holds: a plain block gets you staggered. |
| Grey shield, red cross, outline | Only a plain block holds (tower shields cannot parry). |
| Grey shield, red cross | Nothing holds. Dodge. |
The shield stands for the parry. It turns from green to yellow to red as the moment it
will fail comes near. The outline stands for the plain block and turns from gold to red
the same way. Inside the warning window (5 minutes by default) the time left before the next
loss is written next to the shield, in the colour of what is about to go.
How it decides
A block fails when the hit staggers you. The game staggers you when the damage that gets
past your shield (blunt, slash, pierce and lightning) reaches a share of your maximum health.
That makes maximum health, and so your food, part of blocking. The mod follows the game's own calculation:
- The enemy's hardest hit, over all of its attacks that can be blocked, counting its
stars, attack multipliers, the last hit of a combo, its active buffs, the number of nearby
players and the world settings.
- Your block power from the item you block with, your Blocking skill, the parry bonus
and your active effects.
- What still gets through after the block, through your resistances and armour, which
also fills the stagger bar.
- Your maximum health to come, from the way each meal wears off.
It assumes your stagger bar is empty and does not look at stamina. Damage from area effects
that some attacks spawn is not counted.
Configuration
BepInEx/config/Tchernobill.Valheim_ParrySense.cfg: icon size, warning window, countdown,
every colour, and LogVerdicts, which writes the numbers behind each verdict to the
BepInEx log.
Multiplayer
Client side only, nothing is stored or sent. Other players do not need the mod.
Check my other mods
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: