Valheim BootConfig
Creates or modifies the valheim_Data/boot.config file to improve performance.
About this mod Author’s original text
Introduction
My name is sx66627. Sometimes I write mods for games. It's like a hobby for me. Most often it's the game Valheim.
Description
Creates or modifies the valheim_Data/boot.config file to improve performance.
What it writes to the file:
gfx-enable-gfx-jobs=1
gfx-enable-native-gfx-jobs=1
scripting-runtime-version=latest
wait-for-native-debugger=0
vr-enabled=0
hdr-display-enabled=0
gc-max-time-slice=28 (Determines the number of threads of your processor and sets an equal value)
Values that were already in the file are not deleted! If there were already such records in the file, then their value is replaced.
Installation
- Install BepInEx (if you have installed BepInEx for other mods like Valheim Plus you can skip this step).
- Download the mod (ValheimMod_Bootconfig.zip) and unpack its contents into.../Valheim/BepInEx/plugins
- Done
How it works
When you first load, the data will be written.
After you restart the game, it will be applied.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.