Valheim BootConfig

v0.0.1·Updated 2025-04-30

Creates or modifies the valheim_Data/boot.config file to improve performance.

About this mod Author’s original text

Introduction

My name is sx66627. Sometimes I write mods for games. It's like a hobby for me. Most often it's the game Valheim.

Description

Creates or modifies the valheim_Data/boot.config file to improve performance.

What it writes to the file:

gfx-enable-gfx-jobs=1

gfx-enable-native-gfx-jobs=1

scripting-runtime-version=latest

wait-for-native-debugger=0

vr-enabled=0

hdr-display-enabled=0

gc-max-time-slice=28 (Determines the number of threads of your processor and sets an equal value)

Values ​​that were already in the file are not deleted! If there were already such records in the file, then their value is replaced.

Installation

  • Install BepInEx (if you have installed BepInEx for other mods like Valheim Plus you can skip this step).
  • Download the mod (ValheimMod_Bootconfig.zip) and unpack its contents into.../Valheim/BepInEx/plugins
  • Done

How it works

When you first load, the data will be written.

After you restart the game, it will be applied.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

File & checksum

Filename
Valheim_BootConfig-0.0.1.zip
File size
96.5 KiB