Valharvest

v3.4.4·Updated 2026-10-03

Expands Valheim's farming and cooking with new crops (rice, tomatoes, pumpkins, apples and more), lox milking, and custom cooking stations with dozens of recipes.

About this mod Author’s original text

Description

This mod is an extension of BoneAppetit, includes new plants for harvesting and new foods. Balance some BoneAppetit foods according to the H&H update and update your recipes with new items

Discord:

Installation:

Place the dll in the plugins folder.

The folder Translations must be inside the plugins folder along with the dll

This mod is routinely tested on a dedicated server with a great many other mods. To ensure your plants don't disappear, and that food doesn't turn to dust, please put this on the dedicated server as well as ALL clients.

For plants to grow on the map it is necessary to have the mod installed before generating the world.

You can use the mod Upgrade World to reset zones in a existing world, using the command zones_reset to add all new plants to the world.

Note: this mod requires BoneAppetit, JVL (Jotunn the Valheim Lib), it will not work without it.

Note: for now the raised beds do not support the mass plant from Farming mod, don't forget to press the key that disables mass planting before planting in the raised bed

Compatible related mods:

  • FarmGrid
  • PlantEverything
  • Farming
  • OdinsQOL

if you use any farming mod and something in valharvest doesn't work as expected, contact me via discord and I'll try my best to make the mod compatible with it:)

Foods

  • Soon more foods

Translations

Now you can submit the mod translation in your language at the link below

Plants

| Plant | Drops From |

|--|--|

| Spicy Pepper | Greydwarf |

| Garlic | Troll |

| Rice| Goblin |

| Tomato | Draugr |

| Potato | Greydwarf |

| Pumpkin | Draugr Elite |

sorry about the planting field, I feel the mod took a way out of focus, which would be new plants and food, so I'm removing that functionality and keeping only the bed raised with a little rework on it to reduce conflicts with other mods. If you were using it, sorry, you will lose the plants that were on it:(

To Do/Current Ideas

  • configurable drop rate and grow time
  • ~~add new plants and new foods (like ~~tomato~~, ~~potato~~, ~~pumpkin~~~~, watermelon, etc) _maybe more fruit trees_
  • ~~add new plants to grow in the world generation~~
  • ~~localization~~

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
Valharvest-3.4.4.zip
File size
30.7 MiB