Valhalla
To the North - Valheim Modpack 3: Content, QoL, building, portals, map, server administration and creature additions.
About this mod Author’s original text
To the North
Valheim Modpack — Version 3.0.0
To the North
A curated Valheim modpack focused on expanded content, building, quality-of-life improvements, administration, portals, map functionality, storage and additional creatures.
Modpack
- Name: To the North
- Version: 3.0.0
- Game: Valheim
- package: ValheimUTN/Valhalla
Included areas
Server / Administration
- AdvancedAdminPanel
- ServerManager
- MidgardPlus
- BiomeLock
Portals
- PortalRules
Map
- SharedMap
Building
- SmartBuild
Content
- Vikings Archer
- ValheimCuisine
- Vikings Summoner
- Hunters Instinct
- DualWielder
- BiomeLords
- shrooms
- PPR
- AdventureBackpacks
- Conveyor Belts
- Quartermaster
- PassivePowers
- IsModded
Creatures
- EliteCreaturesReborn
Quality of Life
- AutoPOI
- ValheimMarket
- ClearDistance
- NewtCraftHub
- DynamicStorage Mead Hall
- DynamicStorage Ammunition Piles
- DynamicStorage Materials
- DynamicStorage Forge
Installation
Install the package through r2modman/another compatible mod manager.
The manifest.json contains the selected package versions and explicit common dependencies. Required transitive dependencies declared by the individual packages may additionally be resolved by the mod manager.
Version 3.0.0
This release represents the To the North modpack configuration based on the finalized mod list.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: