ValFrames
Framed pictures for your walls; drop in any.fbx to add one. Server synced. By DezzyCode.
About this mod Author’s original text
ValFrames 0.5.0
Author: DezzyCode
Framed pictures for your walls. All of them are built at a workbench and found under
Furniture in the build menu. Names are included in English and German.
Included pictures
| Picture | Cost |
| --- | --- |
| AA (2 × 2 m) | 4 Fine wood + 2 Resin |
| Cleo | 4 Fine wood + 2 Resin |
| Dennis | 4 Fine wood + 2 Resin |
| Dezzy | 4 Fine wood + 2 Resin |
| Dezzy Icon | 4 Fine wood + 2 Resin |
| Exo | 4 Fine wood + 2 Resin |
| MistVale (2 × 1 m) | 4 Fine wood + 2 Resin |
Adding your own pictures
Every.fbx file next to ValFrames.dll becomes a picture in the build menu at startup.
Its icon has the model's name with _icon added, e.g. castle.fbx → castle_icon.png
(.jpg works too). The build menu name comes from the file name: my_castle.fbx becomes
"Framed picture: My Castle".
- Models are built at their original size, with the back against the wall.
- Do not rename a file once pictures have been built with it. The file name identifies the
piece in the world, and renamed pictures disappear the next time the world loads.
- The server and every player need the same files. Players without a file won't see that
picture.
Each frame is pure decoration and holds no items. The frames are based on the wall-mounted
item stand and inherit its placement, wear, repair and removal, but use their own FBX models
and embedded textures.
Server
The mod must be installed on the server and for every player. Everyone needs a compatible
version so that the same pieces exist on all machines.
Installation
Install BepInExPack_Valheim by denikson and Jotunn 2.30.0 or newer. Then install the ValFrames
package through r2modman, or copy the package files into your BepInEx plugins
folder.
The included pictures sit next to ValFrames.dll:
- aa.fbx / aa_icon.png
- cleo.fbx / cleo_icon.png
- dennis.fbx / dennis_icon.png
- dezzy.fbx / dezzy_icon.png
- dezzyicon.fbx / dezzyicon_icon.png
- exo.fbx / exo_icon.png
- MistVale.fbx / MistVale_icon.png
If a model is missing, its frame is not added. If an icon is missing, the build menu shows the
default icon.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: