UsefulPaths
Modify player speed, jump, carry weight, stamina based on ground terrain
About this mod Author’s original text
Useful Paths
Modify speed, jump, stamina, carry weight based on terrain
Plugin adds a status effect to the player that checks what kind of terrain he is on:
Paved
Cultivated
Dirt
Snow
Mud
Wood
Stone
Metal
Grausten
Ice
DeepSnow
Timber
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Configurations
You can enable/disable during run-time
Each type of terrain has modifiers that can be manipulated
Set the speed modifier for Cultivated [Synced with Server]
Setting type: Single
Default value: 1
Acceptable value range: From 0 to 10
Speed Modifier = 1
Set the stamina regeneration for Cultivated [Synced with Server]
Setting type: Single
Default value: 1
Acceptable value range: From 0 to 10
Stamina Regeneration = 1
Set the run stamina drain for Cultivated [Synced with Server]
Setting type: Single
Default value: 1
Acceptable value range: From 0 to 10
Run Stamina Drain = 1
Set the max carry weight of Cultivated [Synced with Server]
Setting type: Single
Default value: 0
Acceptable value range: From -100 to 100
Max Carry Weight = 0
Set the jump modifier for Cultivated [Synced with Server]
Setting type: Single
Default value: 1
Acceptable value range: From 0 to 10
Jump Modifier = 1
Set the cart mass modifier for Cultivated [Synced with Server]
Setting type: Single
Default value: 1
Acceptable value range: From 0 to 10
Cart Modifier = 1
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Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: