UnRemove
Restore deleted pieces and place overlapping pieces with ease!
About this mod Author’s original text
UnRemove
Restore deleted pieces and place overlapping pieces with ease!
How frustrating is it when you keep breaking items accidentally? How about when you tried to fit overlapping pieces together only to be blocked by the first piece?
With UnRemove you can restore deleted pieces without rebuilding.
UnRemove also makes it easy to position overlapping pieces - place a piece, delete it, place the overlapping piece, then restore the first - easy.
UnRemove keeps track of recently removed items, will undo your 'delete', and restore the piece with a single key press.
New
- Updated for Valheim 1.0
Configuration
General
- UndoKey: Key to press to undo the most recently removed item. Default is U
- UndoSize: The number of removed items to keep in the undo buffer. Can be set from 1 to 20. Default is 5
Utility
- LogLevel: Controls the level of information in the log
In-game reconfiguration
You can use Configuration Manager (or similar) mod to change the configuration without exiting the game, or force an update by changing the config file.
Notes
- You need to have sufficient resources in your inventory to restore. You cannot 'destroy' and 'undo' as a means to generate resources. The amount needed to restore a piece is the same as building it to begin with. Usually this won't be an issue, since all the items you need are dropped by the 'destroy'.
- UnRemove cannot pull resources automatically from containers via Azu Crafty Boxes, or similar. Resources need to be in your inventory.
- UnRemove will only restore one single piece at a time. It will not 'cascade' restore connected pieces. For instance, it will not restore your tower if the piece you removed caused the tower to collapse, or the item hook that was attached to your destroyed wall piece.
- If you resize the undo buffer in-game, you will lose the current 'restore-able' items.
- Your comments and feedback are always welcome. Please feel free to post or send a note.
Compatibility issues & defects
- If you find a compatibility issue please post it on mod-help on Discord. Be sure to include the mod name and version you think may be incompatible.
- If you have a bug please report it in mod-help on Discord. If you do post a bug report, please make sure to include the following:
- Your version of this mod
- What you were doing, or attempting to do when it happened
- If it's repeatable - i.e., can you duplicate it?
- The exact behavior you observed (or didn't observe)
- If possible, post a capture of the log file with errors (errors always begin with this mod's name) on Discord
You can find all Neobotics released mods on:
-: NeoboticsOnThunderstore
-: NeoboticsOnNexus
- Hexium: NeoboticsOnHexium
Your comments and feedback are always welcome. Post or Discord: NeoboticsOnDiscord
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: