UnloxAppearance
Adds new visual variations for Loxes, including different coat colors, horn shapes, matching calves, and persistent appearances.
About this mod Author’s original text
No config but it will appear soon in the next update. Have fun playing!:)
Unlox Appearance
Status
⚠️ Beta version
The mod is still being expanded.
New Lox appearances or minor texture changes may appear in future updates
Features
- 11 new adult Lox appearances + the original vanilla appearance
- Black, white, black-and-white and vanilla-colored variations
- Two unique horn shapes
- New calf color variations that match the appearance they will have as adults
- Horned Loxes take twice as long to tame
- Compatible with the normal Lox saddle and vanilla Lox behavior
Calves
Lox calves can now appear as:
- Vanilla
- Black
- Black and white
- White
A calf already has its future adult appearance assigned when it is created.
This means that its color gives you an idea of what it will look like when it grows up, while its exact adult variation including whether it develops horns is revealed later.
Horned Loxes
Some adult appearances include unique horns.
Horned Loxes are intended to feel a little more special, so they require twice as much time to tame as non-horned Loxes. This does not change their basic vanilla behavior.
Appearance persistence
Each Lox keeps its assigned appearance.
Leaving the area, restarting the game or reloading the world will not cause your Lox to randomly change into another variation.
Requirements
- BepInEx
- Jotunn
Installation
Install using a compatible mod manager, or install manually by placing the mod files in your BepInEx/plugins folder.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: