Unlimited Seeds
Unlocks infinitely more worlds by expanding the accessible region within Valheims world gen algorithim.
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About this mod Author’s original text
Unlimited Seeds
Unlocks vastly more unique world layouts by expanding the accessible region within Valheims infinite world generation algorithim.
Features
- Expands the terrain offset range to ±100,000, giving access to 10x more unique island terrain configurations.
- Configuration: Configure the offset range.
- Required on both client and server.
- NOTE: A seed used with the vanilla offset values will not generate the same as a seed used with the new offset values. If you want to share seeds you must share both your offset values and the seed.
How It Works
The Valheim world generation algorithim is infinite but the accessible region is limited. This has led the Valheim community to believe we have a predetermined map but whats actually happening is we just have a predetermined region within the infiniute algorithim. This mod greatly increases the available offset region from vanilla's values of -10k, 10k to -100k, 100k. This effectively increases the available worlds by 100x and reduces the chances that you will ever see a similar island or terrain feature in two different worlds.
The offset values are available for you to edit if you would like to explore deep into the infinite possiblities of Valheim's world generator!
Donations/Tips
I make mods because I enjoy it and want to make Valheim more enjoyable for everyone. If you feel like saying thanks you can tip me here.
| My Ko-fi: | |
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Source Code
Source code is available on Github.
| Github Repository: | Unlimited Seeds |
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Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: