UndyingAmulet

v1.1.2·Updated 2026-10-04

An inventory-based undying amulet with per-character, per-world cooldown persistence.

About this mod Author’s original text

Undying Amulet

Installation

  • Install BepInEx 5 for Valheim.
  • Install Jotunn.
  • Download and extract this mod package into your Valheim installation folder.
  • Start the game.

After extraction, the mod file should be located at:

BepInEx/plugins/ReviveCharm.dll

Usage

  • Craft the Undying Amulet using 20 Resin.
  • Keep the amulet in your inventory to activate the mod.
  • A compact, slow-rising mist surrounds the player's body from all sides while the amulet is available, and rises from the amulet when it is dropped on the ground.
  • While the amulet is off cooldown, sprint speed is increased by 50%, all stamina costs are reduced by 50%, and player-caused damage restores health equal to 20% of damage dealt.
  • When you receive lethal damage, the amulet restores 50% health and grants 30 seconds of damage immunity.
  • The default cooldown is 30 minutes.
  • Cooldown is saved separately for each character and world.
  • The amulet is not consumed when activated.

Configuration

The config file is created at BepInEx/config/com.valheimmod.revivecharm.cfg.

  • Revive/Enabled (default true) - master switch. When false the amulet never activates.
  • Revive/CooldownMinutes (default 30) - cooldown before the amulet can trigger again.
  • Revive/InvulnerabilitySeconds (default 30) - damage immunity granted after a resurrection.

The resurrect state is stored on the character, so it survives death, relogging and world switching.

The local player also gets a mirror of the cooldown in the config file, written outside of combat.

Uninstallation

Delete this file:

BepInEx/plugins/ReviveCharm.dll

Requirements: Valheim 1.0.15 or newer, BepInEx 5.4.2350 or newer, and Jotunn 2.30.2 or newer.

Building from source

The project targets.NET Framework 4.7.2 and references the game and mod-loader

assemblies from the Valheim installation. Install the.NET Framework 4.7.2

targeting pack, Valheim 1.0.15, BepInEx 5.4.2350, and Jotunn 2.30.2 first.

In PowerShell, set VALHEIM_DIR to the Valheim installation directory, then

build the project:

$env:VALHEIM_DIR = "C:\Program Files (x86)\Steam\steamapps\common\Valheim"

dotnet build.\ReviveCharm.csproj --configuration Release

Use your actual game installation path if it differs. The build expects the

BepInEx, Jotunn, and valheim_Data\Managed assemblies under that directory;

without them, compiler errors about missing game/mod types indicate an

unconfigured or unavailable game installation, not errors in the mod source.

The output DLL is bin\ReviveCharm.dll.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
UndyingAmulet-1.1.2.zip
File size
159.3 KiB