Unburdened
Armour no longer slows you down. Removes the movement speed penalty from armour; bonuses kept. Configurable.
About this mod Author’s original text
Unburdened
Armour no longer slows you down.
Upgrading to iron shouldn't mean you can't run away from the thing iron was meant to protect you from. This removes the movement speed penalty from helmets, chests, legs and capes. Bonuses (the Fenris set) are untouched.
It's done at the item level, so run speed, jump and dodge stamina costs, and the tooltip all agree.
Config
BepInEx/config/games.loxley.unburdened.cfg
| Setting | Default | |
|---|---|---|
| Armour | true | helmets, chests, legs, capes |
| Shields | false | tower shields carry a heavy one |
| Weapons | false | weapons and tools |
| Keep | 0 | fraction of the penalty to keep — 0.5 for half |
Client-side. Requires BepInEx only.
Support
If this got you out of a troll's reach, you can buy me a coffee on Ko-fi. More games and mods at loxley.games.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: