UIMMod
This mod applies Runescape's UIM rules to valheim. No item storage is allowed. Everything needs to be carried on your person. Once something is crafted or built, you can keep it/store it on an item st
About this mod Author’s original text
This mod applies Runescape's UIM rules to valheim. No item storage is allowed. Everything needs to be carried on your person. Once something is crafted or built, you can keep it/store it on an item stand, but any resources need to be kept on your person. Here are the details of the changes:
- No dropping items from your inventory. If you do ctrl+click, it will delete the item from your inventory rather than dropping it, so your inventory can be cleared.
- No transferring items to other inventories. This includes chests of any kind, boat storage, carts, or obliterator.
- Built pieces (or naturally generated build pieces) do not drop resources when destroyed. This is to prevent storing items, such as with a wood stack. It does make it much more difficult with certain things, as you can't just drop a portal to return home, and then pick it up when you come back.
- Tombstones are not created on death. This is to prevent storing items this way. Instead, everything will be kept in your inventory, unless it's teleportable. In that case, it will be deleted.
- You are allowed to attach crafted items and trophies to item stands. The idea is, once you craft it you can keep it, but you can't for instance, make a bunch of item stands to store a bunch of leather scraps.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.