Tweaks
Small tweaks and quality-of-life improvements.
About this mod Author’s original text
Tweaks
Tweaks is a collection of lightweight improvements for Valheim, designed to enhance gameplay with practical, configurable, and low-impact features.
Features
Gameplay
- Universal Planting
Allows crops and saplings to be planted and grown in any biome.
- Trash System
Adds a configurable item deletion system with protection against accidental hotbar item deletion.
- Item Buoyancy
Allows dropped items to float on water instead of sinking.
- Automatic Pickup Range
Allows the automatic item pickup radius to be configured.
- Comfort Range
Allows the comfort search radius to be configured.
- Skill Gain
Allows skill gain multipliers to be configured individually.
- Skill Death Loss
Allows the skill loss factor on death to be configured.
Player
- Base Health and Carry Weight
Allows base health, base carry capacity, and the Megingjord carry weight bonus to be configured.
- Eitr
Allows base eitr, regeneration rate, and regeneration delay to be configured.
- Stamina
Allows base stamina, regeneration rate, and regeneration delay to be configured.
- Player Reach
Allows building placement and interaction distances to be configured.
Building
- Automatic Equipment Repair
Automatically repairs eligible equipment when opening a crafting station.
- Crafting Station Range
Allows crafting station build radius and upgrade extension distance to be configured.
- Crafting Station Requirements
Allows crafting stations to be used without shelter or a nearby fire.
- Crafting Station Spawn Protection
Allows the PlayerBase radius generated by crafting stations to be configured.
- Structural Integrity
Allows structural support loss to be configured independently by building material, including an option for support-free and floating structures.
- Building Damage Protection
Allows player-built structures to be protected from rain, submersion, players, creatures, snow, Ashlands heat and lava, environmental fire, object impacts, falling trees, and rolling logs.
Vehicles
- Boat Protection
Adds independent protection against general damage and water-related damage for boats.
- Cart Protection
Adds independent protection against general damage and water-related damage for carts.
Creatures
- Creature Faction Remapping
Allows creature factions to be remapped, changing how creatures behave and interact with each other.
World
- Day and Night Cycle
Allows the duration of the day/night cycle to be configured while preserving the normal day/night proportion.
- Boss Altar Protection
Prevents building and terrain modification within a configurable radius around boss altars.
- Prefab Area Protection
Prevents building and terrain modification within a configurable radius around selected locations and vegetation or object prefabs.
- Seed Privacy
Allows the printseeds command to be blocked with optional administrator bypass support and hides the world seed from PlayFab lobby metadata.
Interface
- Clock HUD
Displays the in-game day, in-game time, real-world time, and a day/night indicator.
- Status Effect HUD Organizer
Displays status effects in a compact multi-column layout with smaller icons and status names.
- Forced Player Map Visibility
Forces players to keep their public map position enabled, with optional administrator bypass support.
- Join Message
Adds a configurable message displayed when a player joins the server.
Support
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: